Software for the Classpad
#1
Posted 20 November 2003 - 02:50 PM
i read about CasPaint in this Forum and on www.classpad.org. My question might be stupid but I have no idea how to get it onto the classpad. Can anybody help me?
ClassPad rules
#2
Posted 20 November 2003 - 03:19 PM
1) open the manager
2) right click on the manager
3) select "Exchange Window"
4) connect your classpad to the computer (it should switch to the transfer screen automattically)
5) hit the "Connect" button
6) hit the "Variables" button
7) on the computer side right click the icon and select "Open Memory Image"
8) open CasPaint.mcs
9) drag the folder CasPaint into your classpad.
10) close the connection.
you should now have caspaint on your classpad, I hope you like it.
#3
Posted 20 November 2003 - 07:11 PM
THANKS!
#4
Posted 20 November 2003 - 07:18 PM
btw: out of curiosity why am I the only person who has uploaded their program to classpad.org? you guys do know that anyone can upload their program there now dont you?
#5
Posted 21 November 2003 - 09:15 PM
It's chapter 12-6 of the Manual in short version.
Prog Commands
My idea is, that everybody who thinks that he has found a very clever way to use a command, or do something with a small code-block, that can`t be done directly by an command, sends me his ideas and I?ll update the e-activity. I hope, that after a while it will become something like an Programm Command Tutorial
userc300 AT arcor.de
#6
Posted 22 November 2003 - 04:59 AM
you should include at least a summery of this as it is the most usefull tool. also checking if a variable is declared and the way to define matrixes of variable sizes.
good luck with your project, ask me if you need anything
#7 Guest_Xero_*
Posted 01 March 2006 - 04:36 AM
Oh and also how exactly do i get games onto my CP 300, soz 4 all the questions
#8
Posted 01 March 2006 - 12:07 PM
And, what does "get games onto sb's CP" mean? :?:
@Crimson: I think CasPaint is more suitable for the CP's emulator, not the CP itself (Even though you can produce beautiful pictures with it, it is very slow).
#9
Posted 01 March 2006 - 07:32 PM
@Crimson: I think CasPaint is more suitable for the CP's emulator, not the CP itself (Even though you can produce beautiful pictures with it, it is very slow).
Or we could add CasPaint layer functions to BitEdit...
A better solution would be to re-program CasPaint, but in Lua.
#10
Posted 05 March 2006 - 08:14 PM
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