Real Working Emulator !for Afx 2!
#1
Posted 11 April 2004 - 01:19 PM
see some screenshots, taken whil emulating Super Bomberman 2:
http://leneuronez.free.fr/emu1.gif
To test a pre-version (BUT IN FRENCH) you can mail him:
ymorgan AT voila.fr
#2
Posted 11 April 2004 - 02:02 PM
please keep us informed!
#3
Posted 11 April 2004 - 03:49 PM
#4
Posted 11 April 2004 - 06:37 PM
does it emulate interrupts & keyboard?
Can I test ISR Routines?
Does it emulate the BASIC Language?
#5
Posted 11 April 2004 - 09:04 PM
but it manages correctly keyboard (multiple key for example) and other interruptions, even if they aren't all completed !!
But everything seems to work fine ...
I'll give you more information tomorrow, now I go to sleep lol
#6
Posted 12 April 2004 - 08:23 AM
#7
Posted 12 April 2004 - 03:09 PM
#8
Posted 12 April 2004 - 08:17 PM
#9
Posted 12 April 2004 - 09:22 PM
#10
Posted 12 April 2004 - 09:55 PM
#11
Posted 13 April 2004 - 02:58 AM
#12
Posted 13 April 2004 - 11:46 PM
#13
Posted 14 April 2004 - 08:07 AM
Time to start getting AFX games... wait, don't I have an N64 emulator? (which I own legally BTW)
So far all the GREAT games in the file sharing work except F-16 Falcon, which requires you to add SIMDATA. Is it possible run F-16 Falcon?
#14
Posted 14 April 2004 - 06:14 PM
#15
Posted 14 April 2004 - 06:49 PM
nope, probably not because it emulates the hardware at a higher level.Could they make it emaulate the AFX 2 OS? Are there ROM images of the different OSs somewhere?
We don't know all details at the lower hardware level especially for RXE format
and such things and therefor the OS would probably not work.
But this would be really great.
#16
Posted 15 April 2004 - 01:45 PM
#17
Posted 17 April 2004 - 01:22 PM
#18
Posted 17 April 2004 - 02:02 PM
its the oposite with my Athlon XP 1900+!
the game are too fast I can't play ...
#19
Posted 17 April 2004 - 07:05 PM
#20
Posted 17 April 2004 - 07:50 PM
However it?s a GREAT tool for programmers!!!
#21
Posted 17 April 2004 - 10:03 PM
#22
Posted 18 April 2004 - 12:28 AM
But my new project which is written in 100% in ASM (compiled by NASM and linked by tlink) works very slow.
http://www.ee.pw.edu...nowj/dbtest.exe
Maybe it?s my fault, I?ll test it.
#23
Posted 28 April 2004 - 04:15 PM
http://ymorgan.site....100/WinG100.zip
changelog :
- optimisation of speed and display
- comand line support
- multi-language (french/english).
- sources C++ (only a part..)
#24
Posted 29 April 2004 - 05:26 PM
#25
Posted 29 April 2004 - 06:08 PM
but you can also writte it here in order to compare with the other users ..
#26
Posted 29 April 2004 - 07:16 PM
To test the emulator, I made a small program in Turbo C that prints some numbers and then waits for a keypress with the getch command. If I launch the program then press space or enter to end the program, the next time I launch the program it will stop as soon as it is started. It seems that this happens every other time I launch the program. If I press a letter or number key this doesnt happen.
I used the printf command to print the numbers but when I used cprintf from the conio.h library, the program freezes and the screen turns black. I can close the program window but it doesnt respond to a keypress as it should. (The main emulator window is uneffected, which is nice). gotoxy and clrscr from conio.h work fine but textcolor, textbackground, and cputs from that file also cause the above mentioned problem. I didnt try any of the other commands from that header.
I can declare a float array and assign values to it after I have created it, but if I try to assign values to it when it is declared (ie. float x ={1,2,3} or to print a member of the array, the screen turns black and it freezes. My real AFX ran a program fine that declares and initializes a float array then prints its values to the screen.
#27
Posted 05 May 2004 - 10:19 AM
the other bugs have been corrected (getch, float, new file...) and will soon be available.
#28
Posted 05 May 2004 - 12:13 PM
#29
Posted 05 May 2004 - 10:46 PM
#30
Posted 06 May 2004 - 09:15 AM
planned feature :
- better debugger, with syntax highlighting, breakpoints and memory/register modification while debugging.
- serial port communication with the real port COM or another instance of the program.
- screenshot tool (bmp, maybe animated gif).
#31
Posted 06 May 2004 - 09:55 AM
#32
Posted 07 May 2004 - 09:22 AM
But that'll be hard to manage correctly 2 instances of the emulator, because of key routines !
#33
Posted 07 May 2004 - 01:22 PM
#34
Posted 07 May 2004 - 01:36 PM
#35
Posted 11 May 2004 - 02:36 PM
#36
Posted 20 May 2004 - 06:26 PM
#37
Posted 21 May 2004 - 11:24 AM
http://www.casioland...echargement.php
(Only in French and with some known BUGS, but sources available)
#38
Posted 21 May 2004 - 01:32 PM
Problem is with mapping the correct functionality to all the ports I guess?
Anyways, good work!
#39
Posted 22 May 2004 - 08:24 PM
http://ymorgan.site....100/WinG100.zip
sources (full)
http://ymorgan.site....WinG100_src.zip
- port COM (open/close and baudrate shown in special window).
- multiple selection when adding files.
- screenshot manager.
- new options.
- you can save RAM and Flash at closing and load then ay next execution.
#40
Posted 22 May 2004 - 10:18 PM
will someone translate it for me?BASIC programs emulator already exists :
http://www.casioland...echargement.php
(Only in French and with some known BUGS, but sources available)
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