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The 2004 Ucf Competition


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#81 CrimsonCasio

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Posted 30 September 2004 - 07:01 PM

last time Pascal was addmited under the C/ASM catagory. i assume it will be the same this time.

#82 Bob Vila

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Posted 30 September 2004 - 10:45 PM

does anyone have any information about programming the afx in pascal/asm. cause i started to teach myself pascal awhile ago and doing that might be easier than learning a whole new language ( c )

#83 Andy.Davies

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Posted 30 September 2004 - 10:53 PM

i dont see why you shouldnt enter, BUT the game can only have started development after the comp began. eg: you cant submit a year old project or anything

#84 2072

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Posted 01 October 2004 - 01:33 AM

Of course it's OK to use Pascal :)

#85 Marco

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Posted 01 October 2004 - 06:59 AM

Thx for your answers, so I?ll try it. :)

When the development with the game began is also no problem, cause I?m a real newbie.

Getting my AFX not long ago middle of August this year (I began writing first Add Ins with NAsm and wrote a graphics engine + some other moduls then, ported to Pascal 2 weeks ago), I started with the game only 4 days ago B)

@Bob Vila: Sure; it?s much easier, but as efficient as C. The way you create Add Ins in Pascal is the same as in C: just ensure that Program+Data+Stack+Heap will not go over 64K at all. Use 286, disable FPU (you may enable emulation, however; already tested), and as the AFX is not as fast as other computers, disable all kind of unnecessarry code generation (like range check, IO check and so on). I use good old TP 6.0, it works fine!

#86 huhn_m

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Posted 01 October 2004 - 10:56 AM

yeah ... of course you can enter...

btw. someone should make some kind of banchmark on
how fast what language is.

#87 Roeoender

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Posted 01 October 2004 - 01:22 PM

I've programmed in Borland's Pascal before I started using C and C++ compilers,
and Borland's Pascal compiler was rather a slow one. FreePascal was faster, but I don't know if it works for AFX as I don't want to use pascal anymore.
You can write effective or crappy/slow code in both languages. Using C doesn't make your programs automatically faster (well, assembly is the answer ;) )
I prefer C as there are more compilers I can choose from and it gives me more freedom (btw I love pointers which are natural in C and a bit unnatural in Pascal).

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#88 Marco

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Posted 06 October 2004 - 08:28 AM

I noticed, that I?m not able to finish the final release of the game until Nov 1, as I have very rare time at the moment. A playable demo with a few levels, however, I?ll be able to do, cause the game engine is compleate already.

Is this enough for the contest or MUST it be the final release that will be published later?

#89 CrimsonCasio

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Posted 06 October 2004 - 06:46 PM

you can submit it in an uncompleat form but it would likely be docked points... try to make it as compleat as possible.

#90 PerCasioAdAstra

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Posted 12 October 2004 - 01:53 PM

Hmm, thats it for me.

During my recent formatting of my hard drive, i accidently swapped my game for the comp. with another game, after i had copied the backup files for my calculator folder. Resulting in the deletion of my game, permanently.

So, i would like to withdraw from the comp, as i will not have time to create a new game anyways. And no- i'm not TO sad about it, because the game sucked anyway :P

PCAA'

#91 CrimsonCasio

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Posted 16 October 2004 - 06:44 AM

heh, im so happy :)
i was becoming worried that I wouldnt have enough time to finish my game, but I did it... would have taken a lot less time in the past but im so out of practice with the CFX...

anyway, which judge is doing CFX games?

#92 PerCasioAdAstra

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Posted 18 October 2004 - 10:14 PM

actually, since i'm out, i wanna be a judge :P

#93 Andy.Davies

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Posted 18 October 2004 - 10:46 PM

unfortunatly, judging might be more difficult for me, as i may get quite busy at uni, but i will know for sure nearer the time.

#94 Bob Vila

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Posted 18 October 2004 - 11:12 PM

actually, since i'm out, i wanna be a judge :P

<{POST_SNAPBACK}>

me too :lol:

#95 huhn_m

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Posted 21 October 2004 - 02:27 PM

only the original judges in each categorie will do the judging.

No more judges are accepted.
Too many judges will make the progress of judging slower too so
I think we are fine with the ones we do have.

#96 Bob Vila

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Posted 21 October 2004 - 06:02 PM

i thought as much

#97 CrimsonCasio

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Posted 21 October 2004 - 06:39 PM

if im not mistaken you dont have a judge with a CFX... that will make it imposible to play my game (and mabey others)

#98 the_unknown_one

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Posted 21 October 2004 - 07:18 PM

So make Bob Vila judge :D

#99 CrimsonCasio

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Posted 21 October 2004 - 09:55 PM

thats one solution, though there are others qualified (and i may be wrong about the CFX thing)

#100 casiokingdom

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Posted 22 October 2004 - 03:16 AM

i don't have time to make a game for the comp, as i am busy studying for my end of highschool exams (TEE). sorry.
I could always make a really small game, but it would be really rubbish. so i think it's best that i withdraw from the competition now.

#101 casiokingdom

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Posted 27 October 2004 - 04:13 AM

i have actually decided to stay in the competition. i don't want to spoil to comp, so i made a small game. i will send it to the judges soon.

====EDIT====
which email addresses do i send my game to? btw, is there going to be a judge with a CFX?

#102 huhn_m

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Posted 29 October 2004 - 02:43 PM

2072 just created an e-mail account where ALL competitiors can send their
programs to. Please do not send them directly to the judges but to this account! They'll be forwarded then!

Please include the categorie, your name, the name of the program,
a compiled executable and the sources (for ASM/C), an explanation for
functions / keys. Things that need to be considdered for the program to
work (e.g. create matices / basic fiels etc ...)

You have to hand in the sources since they are important for the evaluation. However you can ask us (the judges) to delete them after the
comp. Please just drop a note in the mail.

Here is the mail addresse:

contest (a) casiocalc.org

replace the (a) by the @ sign (changed to prevent the mailbox from beeing flooded with spam)

#103 4nic8

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Posted 29 October 2004 - 07:40 PM

ASM/C programs contest ends on December 1st, right?

#104 CrimsonCasio

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Posted 30 October 2004 - 01:33 AM

i sent mine but my mail gave an error when i did, can somebody check and see if it went through?

#105 genesis

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Posted 30 October 2004 - 05:09 AM

I have sent my game to several e-mail addresses (including the one above) numerous times, and I don't want to sound irritating, but has anyone received it? I just want to make sure it all went through, (game, readme, screenshots and description) unlike last time...

#106 C@siomax

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Posted 30 October 2004 - 11:11 AM

Mine is already published ^^
And I won't modify it because of lack of time -_-

#107 2072

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Posted 30 October 2004 - 07:20 PM

games recieved so far:

Hearts (asm/c) Bija
Flashes (basic) casiokingdom
Sprite 2 (basic) Genesis

#108 2072

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Posted 30 October 2004 - 07:43 PM

Other judges should have received the games, right?
Any email sent to contest AT casiocalc.org will be forwarded automatically to all judges.

#109 Mohamed

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Posted 30 October 2004 - 09:36 PM

Ok, mails recieved, all BASIC competitors shall send their programs in no more than 48 hours (depending on where you live).

Remember, BASIC games shall work on both AFX & CFX unless you mention you made a restriction.
If you need to make a different file for AFX for example, then do it please.


#110 Marco

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Posted 30 October 2004 - 11:29 PM

I sended in my game in C/ASM cathegory also now.
Was nearly last minute. Hope it was not too late? :unsure:

#111 Marco

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Posted 31 October 2004 - 07:17 AM

Don't understand this...

I became a Mail now that my Mail could not be delivered. I sended it exactly to contest (a) casiocalc.org (where (a) was replaced by @)

What adress do I send it to now?

---Edit:---

I tryed it 3 times now, I always got a mail delivery failure :(
Really donn't know where to send it now, please help!

#112 huhn_m

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Posted 31 October 2004 - 08:56 AM

well, I got your program ... (exactly 3 times)

I don't know why you get these error messages but they don't seem to
mean anything :)

#113 2072

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Posted 31 October 2004 - 12:17 PM

got it 3 times too, that means that the email address of one of the judges rejected it for some reasons... So you can assume that one of the judges didn't received it. Can you post the exact error message you got? (the email address in error and the reject cause should be written in the error message)

#114 2072

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Posted 31 October 2004 - 12:36 PM

In fact that's the forward to my and Andy gmail account that bounce: "Illegual Attachmemt"...

Gmail doesn't seem to like your attachment so I made a .rar and send it to Andy.

#115 2072

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Posted 31 October 2004 - 03:29 PM

So far we received 5 programs, so even if your game is "already published", YOU HAVE TO SENT IT TO CONTEST AT CASIOCALC.ORG. We have no time to search for your programs on the internet and possibly pick the wrong version...

#116 Marco

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Posted 31 October 2004 - 05:14 PM

Ok, Thx^^ :)

#117 Guest_casioworld from london_*

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Posted 31 October 2004 - 06:30 PM

sorry but i had not time to do everything i wanted to do. thus, no game send. really sorry. ( moreover link port of my g100 broken )

#118 Mohamed

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Posted 31 October 2004 - 09:52 PM

Who said that ASM/C games are to be sent now?
All ASM/C guys still have a full month!

#119 2072

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Posted 31 October 2004 - 10:00 PM

It's only for ASM/C non-games where deadline is on december 1st

#120 mastermage

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Posted 01 November 2004 - 04:56 AM

:unsure: oh **** I thought like mohamed ! I have not finished my game yet.




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