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Super Bomberman Final Version


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#41 AlephMobius

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Posted 30 March 2003 - 07:04 PM

I downloaded a bomber man game a few months ago. I cant see if it is the same one you are making since my calc is out of commission. In that version it drew each tile of the background slow enough to see them drawn individually. Is this yours? I thought I might suggest double buffering if you can redirect graphics commands in Turbo C. Is it possible to do double-buffering in Turbo C?

#42 BiTwhise

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Posted 30 March 2003 - 07:14 PM

I really doubt it's the same game..

You can use double buffering in c, yes.. it just depends what graphics libraries you use (think most of the casio libs for C allow you to send the videopage/videopage address to the functions)
If you write your own routines, it sure is no problem. Since your working with fixed hardware, no drivers, etc, you do everything directly in memory => no limitations :)

#43 AlephMobius

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Posted 30 March 2003 - 11:21 PM

I meant can you redirect graphics commands to a virtual screen (buffer)? You can double buffer in just about any language buts its not really worth it if you have to rewrite all your graphuics routines because they cant be redirected.

#44 BiTwhise

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Posted 30 March 2003 - 11:51 PM

As I said, most graphics libraries you get for casio let you pass the videopage, or the address of the buffer to the functions (ie. the address of a virtual screen...)

#45 C@siomax

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Posted 01 April 2003 - 02:06 PM

hehe aleph mobius ... It is the same game, but since July, by the help of superna I draw my sprites word/word ... this is a far, far far far far far far way faster !! and I use Double buffering too ... in this version now you can drop multiple bombs, you have something like 10 power-ups and now (in the version I'm developping) more difficult ennemies, without forgotting the 44l evels... :)

#46 AlephMobius

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Posted 01 April 2003 - 04:07 PM

Wow, that sounds really great. I'll be sure to get it when you finish. Will you have bosses?

#47 Brazzucko

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Posted 04 April 2003 - 09:41 PM

:D I still waiting for this new SB version..........

#48 CrimsonCasio

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Posted 04 April 2003 - 09:59 PM

yeah, and what about the multiple key presses (for run-by-bombings)? :D

#49 Brazzucko

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Posted 07 April 2003 - 12:59 PM

:D :D :D :D :D :D :D :D :D :D :D :D

Tanks very much CASIOMAX.......

#50 C@siomax

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Posted 07 April 2003 - 04:06 PM

Did I sent You the new version ?? ah yes now I remember :D :lol:

#51 Brazzucko

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Posted 09 April 2003 - 01:35 PM

:lol: Let's me test the game in the week end i will send to you my comments.......
:) :D :D :D :) :D

#52 C@siomax

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Posted 09 April 2003 - 05:32 PM

I forgot ... 'missed the timeout detection :lol: how I can be ... just ... ahem ... dunno how to say it in english :lol:

#53 Brazzucko

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Posted 10 April 2003 - 08:18 AM

B) there is no problem......

I will comment what are avaliable.......




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