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Bunker Plan V.1

basic programming bunker ship Pocket fuel tank

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#1 marcobiaggini

marcobiaggini

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  • Interests:Marine engines, Programming on handel devices , Blackberry devices

  • Calculators:
    PB700
    PB2000C
    Z1- GR
    BLACKBERRY PLAYBOOK
    BLACKBERRY PASSPORT

Posted 09 December 2015 - 12:58 PM

Good morning everyone,

 

During my last seagoing contract i've take the occasion to solve the problem about how plan correctly the bunker on board.

Bunker means fuel on board, the bunker plan it's the filling plan on store tanks, that it's much important for a correct balance of weight on board.

 

Now i've take my pocket CASIO PB 700 and Z1, BASIC and C programmable, i've choice the basic because it's very LOW programming system and it' so fast to think and wrote.

 

THAT it's the PB 700 version

 

 

 

 

 

BUNKER PLAN

Motorship MAIOR , italian RO-RO container fuel store double bottoms

 

# include <stdio.h>  

ooops! No C  !! but only the  classic BASIC!!

 

 

10 CLS:CLEAR ' start and clear memory

15 FOR H=0 TO 18

16 LOCATE H,2:PRINT” *” ' star effect and logo

17 NEXT H

20 LOCATE 4,1:PRINT”BUNKER PLAN”:LOCATE 10,3:PRINT CHR$(64);”2015                

     V.1”

22 FOR H=1 TO 500

25 NEXT H  :BEEP1:CLS ' timer

30 DIM A!(3):DIM S!(3):DIM T!(3):DIM D!(3) ' array declarations

35 DIM H!(10):DIM K!(10):DIM L!(11)

50 CLS:LOCATE 4,0:PRINT”1-DIESEL 7”:LOCATE 4,1:PRINT”2-FUEL 3”

55 LOCATE 4,2:INPUT”3-BUNKER PLAN”;Q$

60 IF Q$=”1” THEN B=130 :C=.6:GOTO 1100 ' sound graph

65 IF Q$=”2” THEN B=630 :C=.127:GOTO 1100

70 IF Q$=”3” THEN GOTO 100 ELSE BEEP:END ' go to plan

100  CLS:LOCATE 4,0:PRINT”BUNKER PLAN”

110 LOCATE 0,2:PRINT”DIESEL PLAN : D”

120 LOCATE 0,3:INPUT”FUEL PLAN : F”;Q$

130 IF Q$=”D” THEN GOTO 3000

140 IF Q$=”F” THEN GOSUB 3100 

150 REM FILLING PLAN

160 CLS:BEEP1:LOCATE 1,0:PRINT”M/V MAIOR   D.O. 7 & F.O. 3”

170 LOCATE 0,1:PRINT” A-STBD                B-PORT”

180 FOR I=0 TO 400

190 NEXT I  ' timer

200 CLS: LOCATE 0,0:INPUT”STBD A  sound”;S!(0)

210 LOCATE 0,1:INPUT”PORT B sound”;S!(1)

300 IF S!(0)<=H!(0) THEN  D!(0)=S!(0)/K!(0):GOTO 410 ' sound to m3

310 IF S!(0)<H!(1) THEN  D!(0)=S!(0)/K!(1): GOTO 410

320 IF S!(0)<H!(2) THEN  D!(0)=S!(0)/K!(2):GOTO 410

330 IF S!(0)<H!(3) THEN  D!(0)=S!(0)/K!(3):GOTO 410

340 IF S!(0)<H!(4) THEN  D!(0)=S!(0)/K!(4):GOTO 410 

350 IF S!(0)<H!(5) THEN D!(0)=S!(0)/K!(5):GOTO 410

360 IF S!(0)<H!(6) THEN  D!(0)=S!(0)/K!(6):GOTO 410

370 IF S!(0)<H!(7) THEN  D!(0)=S!(0)/K!(7):GOTO 410

380 IF S!(0)<H!(8) THEN  D!(0)=S!(0)/K!(8):GOTO 410

390 IF S!(0)<=H!(9) THEN D!(0)=S!(0)/K!(9):GOTO 410

400 BEEP

410 IF S!(1)<=H!(0) THEN D!(1)=S!(1)/K!(0):GOTO 600 ' sound to m3

420 IF S!(1)<H!(1) THEN D!(1)=S!(1)/K!(1):GOTO 600

430 IF S!(1)<H!(2) THEN D!(1)=S!(1)/K!(2):GOTO 600

440 IF S!(1)<H!(3) THEN D!(1)=S!(1)/K!(3):GOTO 600

450 IF S!(1)<H!(4) THEN D!(1)=S!(1)/K!(4):GOTO 600

460 IF S!(1)<H!(5) THEN D!(1)=S!(1)/K!(5):GOTO 600

470 IF S!(1)<H!(6) THEN D!(1)=S!(1)/K!(6):GOTO 600

480 IF S!(1)<H!(7) THEN D!(1)=S!(1)/K!(7):GOTO 600

490 IF S!(1)< H!(8) THEN D!(1)=S!(1)/K!(8):GOTO 600

500 IF S!(1)<=H!(9) THEN D!(1)=S!(1)/K!(9):GOTO 600  

510 BEEP:GOTO 10

600 REM ELABORAZIONE BUNKER '  main ( ) function

610 CLS:LOCATE 0,0:INPUT”Total Fill ”;FD

620 CLS:DRAW(60,0)-(125,0)-(125,14)-(60,14)-(50,0)

630 LOCATE 7,2:PRINT”P-  5  +S”:DRAW(92,0)-(92,16)

640 LOCATE 0,3:INPUT”Balance rate 0-10”;BR

650 LET BR=BR/10

660 LET T!(0)=D!(0)+FD*(1-BR):LET T!(1)=D!(1)+FD*BR

670 IF T!(0)>L!(10) THEN GOSUB 4000:IF T!(1)>L!(10) THEN GOSUB 4000

680 CLS:LOCATE 7,0:PRINT CHR$(224);” TOTALS”;CHR$(224):BEEP 1

690 LOCATE 0,1:PRINT USING”###.#”;”A  “;D!(0):LOCATE 10,1:PRINT USING”###.#”;”B  “;D!(1)

700 LOCATE 0,2:PRINT USING”###.#”;”N ”;T!(0):LOCATE 10,2:PRINT USING “###.#”;N ”;T!(1);”m3”

710 IF INKEY$=”” THEN 710 ' press a key to forward

720 LOCATE 0,3:INPUT”1-again  2-target “;Q$

730 IF Q$=”1” THEN GOTO 100:IF Q$=”2” THEN GOTO 740 ELSE BEEP:END

 

SONDE TARGET

740 REM TARGET LEVEL

750 BEEP ' that function will convert m3 to tank sound

760 IF T!(0)<L!(0) THEN T!(0)=T!(0)*K!(0):A!(0)=T!(0):GOTO 900

770 IF T!(0)<L!(1) THEN T!(0)=T!(0)*K!(0): A!(0)=T!(0): GOTO 900   

780 IF T!(0)<L!(2) THEN T!(0)=T!(0)*K!(1):A!(0)=T!(0): GOTO 900    

790 IF T!(0)<L!(3) THEN T!(0)=T!(0)*K!(2):A!(0)=T!(0):GOTO 900  

800 IF T!(0)<L!(4) THEN T!(0)=T!(0)*K!(3):A!(0)=T!(0):GOTO 900        

810 IF T!(0)<L!(5) THEN T!(0)=T!(0)*K!(4):A!(0)=T!(0)GOTO 900  

820 IF T!(0)<L!(6) THEN T!(0)=T!(0)*K!(5):A!(0)=T!(0):GOTO 900

830 IF T!(0)<L!(7) THEN T!(0)=T!(0)*K!(6):A!(0)=T!(0):GOTO 900

840 IF T!(0)<L!(8) THEN T!(0)=T!(0)*K!(7):A!(0)=T!(0):GOTO 900

850 IF T!(0)<L!(9) THEN  T!(0)=T!(0)*K!(8):A!(0)=T!(0):GOTO 900    

860 IF T!(0)<=L!(10) THEN T!(0)=T!(0)*K!(9):A!(0)=T!(0):GOTO 900

 

900 IF T!(1)<L!(0) THEN T!(1)=T!(1)*K!(0):A!(1)=T!(1):GOTO 1100

910 IF T!(1)<L!(1) THEN T!(1)=T!(1)*K!(0):A!(1)=T!(1):GOTO 1100

920 IF T!(1)<L!(2) THEN T!(1)=T!(1)*K!(1):A!(1)=T!(1):GOTO 1100

930 IF T!(1)<L!(3) THEN T!(1)=T!(1)*K!(2):A!(1)=T!(1):GOTO 1100

940 IF T!(1)<L!(4) THEN T!(1)=T!(1)*K!(3):A!(1)=T!(1):GOTO 1100

950 IF T!(1)<L!(5) THEN T!(1)=T!(1)*K!(4):A!(1)=T!(1):GOTO 1100

960 IF T!(1)<L!(6) THEN T!(1)=T!(1)*K!(5):A!(1)=T!(1):GOTO 1100

970 IF T!(1)<L!(7) THEN T!(1)=T!(1)*K!(6):A!(1)=T!(1):GOTO 1100

980 IF T!(1)<L!(8) THEN T!(1)=T!(1)*K!(7):A!(1)=T!(1):GOTO 1100

990 IF T!(1)<L!(9) THEN T!(1)=T!(1)*K!(8):A!(1)=T!(1):GOTO 1100

1000 IF T!(1)<=L!(10) THEN T!(1)=T!(1)*K!(9):A!(1)=T!(1):GOTO 1100

1010 GOSUB 4000 ' if more go to overflow subroutine

1020 LET T!(1)=B:A!(1)=T!(1) ' in any case the graph will show something

1030 REM GRAPH

1100 CLS

1110 REM

1120 LOCATE 8,3:INPUT “level 7A”;A!(0)

1130 LOCATE 8,3:INPUT “level 7B”;A!(1):BEEP:CLS

1140 LET A!(0)=INT A!(0):LET A!(1)=INT A!(1)      ' local array adjustment

1150 CLS:FOR I= 0 TO 1

1160 REM

1170 LOCATE 0,I

1180 PRINT “7”;CHR$(65+I);CHR$(136)

1190 FOR J=0 TO 6

1200 LET Y=I*8+J

1210 DRAW(18,Y)-(17+(A!(I)*C),Y)

1220 NEXT J

1230 LET X=17

1240 LET Y=I*8

1250 DRAW(X+1,Y)-(X+(B*C),Y)-(X+(B*C),Y+6)-(X+1,Y+6) '  ullage limit alarm

1260 IF A!(I)>0.8*B THEN LOCATE13,0+I:PRINT”!”:BEEP1:BEEP:BEEP1:BEEP

1270 LOCATE 13,0+I:PRINT  USING”###”;A!(I);” “;B

1280 NEXT I

1290 IF INKEY$=”” THEN 100 ' after graph go back to start

 

 FUEL/DIESEL COSTANT ' if you wont adapt that software to any tank all over world you need divide the tank to 10 section ( good for strange tanks not geometric as ships double bottoms, natural lake or complex design swimming pool ...eg...).

H it's the top height of each section, K it's the costant born between the level and the volume corresponding, L it's the volume of the sections.

B it's the top sound of the tank, C it's the divide costant for adapt the LCD of CASIO and the graph cycle of draw.

3000 LET B=130:C=.6

3010 LET H!(0)=13:H!(1)=26:H!(2)=39:H!(3)=52:H!(4)=65:H!(5)=78:H!(6)=91

3020 LET H!(7)=104:H!(8)=117:H!(9)=130

3030 LET K!(0)=3.33:K!(1)=3.166:K!(2)=2.93:K!(3)=2.789:K!(4)=2.649:K!(5)=2.58

3040 LET K!(6)=2.607:K!(7)=2.61:K!(8)=2.55:K!(9)=2.506

3050 LET L!(0)=1:L!(1)=3.9:L!(2)=8.66:L!(3)=13.64:L!(4)=19.12:L!(5)=25.2

3060 LET L!(6)=30.26:L!(7)=34.5:L!(8)=40.2:L!(9)=46.12:L!(10)=52.5

3070 GOTO 150

3100 LET H!(0)=63:H!(1)=126:H!(2)=190:H!(3)=250:H!(4)=315

3110 LET H!(5)=380:H!(6)=440:H!(7)=505:H!(8)=565:H!(9)=630

3120 LET K!(0)=9.03:K!(1)=7.48:K!(2)=6.07:K!(3)=5.35:K!(4)=4.92

3130 LET K!(5)=4.605:K!(6)=4.355:K!(7)=4.14:K!(8)=3.97:K!(9)=3.8

3140 LET L!(0)=1:L!(1)=8:L!(2)=19.2:L!(3)=34:L!(4)=48.8

3150 LET L!(5)=66.5:L!(6)=84.8:L!(7)=103.8:L!(8)=124.6:L!(9)=145:L!(10)=169

3160 LET B=630: LET C=.127

3179 RETURN

4000 REM OVERFLOW

4010 CLS

4020 FOR I=5 TO 16 : BEEP 1:BEEP

4025 LOCATE I,1:PRINT CHR$(240)

4030 LOCATE 5,2:PRINT”! OVERFLOW !”

4035 NEXT I

4040 RETURN

 

 

 

and Here the Z1  version, little different about the variable management

 

 

BUNKER PLAN V1 - Z1 version

 

 

 

10 CLS:CLEAR ' start and clear memory

15 FOR H=0 TO 30

16 LOCATE H,2:PRINT” *” ' star effect and logo

18 NEXT H

20 CLS:LOCATE 7,1:PRINT”BUNKER PLAN”:LOCATE 10,3:PRINT CHR$(64);”2015                

     V.1”

22 WAIT 300

25 BEEP1:CLS ' timer

30 DIM A(3):DIM S(3):DIM T(3):DIM D(3) ' array declarations

35 DIM H(10):DIM K(10):DIM L(11)

50 CLS:LOCATE 4,0:PRINT”1-DIESEL 7”:LOCATE 4,1:PRINT”2-FUEL 3”

55 LOCATE 4,2:INPUT”3-BUNKER PLAN”;Q$

60 IF Q$=”1” THEN B=130 :C=.6:GOTO 1100 ' sound graph

65 IF Q$=”2” THEN B=630 :C=.127:GOTO 1100

70 IF Q$=”3” THEN GOTO 100 ELSE BEEP:END ' go to plan

100  CLS:LOCATE 4,0:PRINT”BUNKER PLAN”

110 LOCATE 0,2:PRINT”DIESEL PLAN : D”

120 LOCATE 0,3:INPUT”FUEL PLAN : F”;Q$

130 IF Q$=”D” THEN GOTO 3000

140 IF Q$=”F” THEN GOSUB 3100  ELSE GOTO 10

150 REM FILLING PLAN

160 CLS:BEEP1:LOCATE 1,0:PRINT”M/V MAIOR   D.O. 7 & F.O. 3”

170 LOCATE 0,1:PRINT” A-STBD                B-PORT”

180 FOR I=0 TO 400

190 NEXT I  ' timer

200 CLS: LOCATE 0,0:INPUT”STBD A  sound”;S(0)

210 LOCATE 0,1:INPUT”PORT B sound”;S(1)

300 IF S(0)<=H(0) THEN  D(0)=S(0)/K(0):GOTO 410 ' sound to m3

310 IF S(0)<H(1) THEN  D(0)=S(0)/K(1): GOTO 410

320 IF S(0)<H(2) THEN  D(0)=S(0)/K(2):GOTO 410

330 IF S(0)<H(3) THEN  D(0)=S(0)/K(3):GOTO 410

340 IF S(0)<H(4) THEN  D(0)=S(0)/K(4):GOTO 410 

350 IF S(0)<H(5) THEN D(0)=S(0)/K(5):GOTO 410

360 IF S(0)<H(6) THEN  D(0)=S(0)/K(6):GOTO 410

370 IF S(0)<H(7) THEN  D(0)=S(0)/K(7):GOTO 410

380 IF S(0)<H(8) THEN  D(0)=S(0)/K(8):GOTO 410

390 IF S(0)<=H(9) THEN D(0)=S(0)/K(9):GOTO 410

400 BEEP

410 IF S(1)<=H(0) THEN D(1)=S(1)/K(0):GOTO 600 ' sound to m3

420 IF S(1)<H(1) THEN D(1)=S(1)/K(1):GOTO 600

430 IF S(1)<H(2) THEN D(1)=S(1)/K(2):GOTO 600

440 IF S(1)<H(3) THEN D(1)=S(1)/K(3):GOTO 600

450 IF S(1)<H(4) THEN D(1)=S(1)/K(4):GOTO 600

460 IF S(1)<H(5) THEN D(1)=S(1)/K(5):GOTO 600

470 IF S(1)<H(6) THEN D(1)=S(1)/K(6):GOTO 600

480 IF S(1)<H(7) THEN D(1)=S(1)/K(7):GOTO 600

490 IF S(1)< H(8) THEN D(1)=S(1)/K(8):GOTO 600

500 IF S(1)<=H(9) THEN D(1)=S(1)/K(9):GOTO 600  

510 BEEP:GOTO 10

600 REM ELABORAZIONE BUNKER '  main ( ) function

610 CLS:LOCATE 0,0:INPUT”Total Fill ”;FD

620 CLS:DRAW(110,0)-(185,0)-(185,14)-(110,14)-(110,0)

630 LOCATE 20,2:PRINT”P-  “;CHR$(149):LOCATE 25,2:

PRINT “   +S”:DRAW(148,0)-(148,16)

640 LOCATE 0,3:INPUT”Balance rate 0-10”;BR

650 LET BR=BR/10

660 LET T(0)=D(0)+(FB*BR):LET T(1)=D(1)+(FD*(1-BR))

670 IF T(0)>L(10) THEN GOSUB 4000

675 IF T(1)>L(10) THEN GOSUB 4000

680 CLS:LOCATE 7,0:PRINT CHR$(61);” TOTALS”;CHR$(61):BEEP 1

690 LOCATE 1,1:PRINT”L.A”:LOCATE 5,1:PRINT USING”###.#”;D(0)

695 LOCATE 13,1:PRINT “L.B”:LOCATE 17,1:PRINT USING###.#”;D(1)

700 LOCATE 1,2:PRINT ”New”:LOCATE 5,2:PRINT USING”###.#”;T(0)

705 LOCATE 13,2:PRINT “New ”:LOCATE 17,2:

PRINT USING”###.#”;T(1):LOCATE 23,2:PRINT ”m3”

710 IF INKEY$=”” THEN 710 ' press a key to forward

720 LOCATE 0,3:INPUT”1-again  2-target “;Q$

730 IF Q$=”1” THEN GOTO 100:IF Q$=”2” THEN GOTO 740 ELSE BEEP:END

 

SONDE TARGET

740 REM TARGET LEVEL

750 BEEP ' that function will convert m3 to tank sound

760 IF T(0)<L(0) THEN T(0)=T(0)*K(0):A(0)=T(0):GOTO 900

770 IF T(0)<L(1) THEN T(0)=T(0)*K(0): A(0)=T(0): GOTO 900   

780 IF T!(0)<L(2) THEN T(0)=T(0)*K(1):A(0)=T(0): GOTO 900    

790 IF T!(0)<L(3) THEN T(0)=T(0)*K(2):A(0)=T(0):GOTO 900  

800 IF T!(0)<L(4) THEN T(0)=T(0)*K(3):A(0)=T(0):GOTO 900        

810 IF T(0)<L(5) THEN T(0)=T(0)*K(4):A(0)=T(0)GOTO 900  

820 IF T(0)<L(6) THEN T(0)=T(0)*K(5):A(0)=T(0):GOTO 900

830 IF T(0)<L(7) THEN T(0)=T!0)*K(6):A(0)=T(0):GOTO 900

840 IF T(0)<L(8) THEN T(0)=T(0)*K(7):A(0)=T(0):GOTO 900

850 IF T(0)<L(9) THEN  T(0)=T(0)*K(8):A(0)=T(0):GOTO 900    

860 IF T(0)<=L(10) THEN T(0)=T(0)*K(9):A(0)=T(0):GOTO 900

870 IF T(0)>L(10) THEN T(0)=B:A(0)=B:GOTO 900

900 IF T(1)<L(0) THEN T(1)=T(1)*K(0):A(1)=T(1):GOTO *GRAPH

910 IF T(1)<L(1) THEN T(1)=T(1)*K(0):A(1)=T(1):GOTO *GRAPH

920 IF T(1)<L(2) THEN T(1)=T(1)*K(1):A(1)=T(1):GOTO *GRAPH

930 IF T(1)<L(3) THEN T(1)=T(1)*K(2):A(1)=T(1):GOTO *GRAPH

940 IF T(1)<L(4) THEN T(1)=T(1)*K(3):A(1)=T(1):GOTO *GRAPH

950 IF T(1)<L(5) THEN T(1)=T(1)*K(4):A(1)=T(1):GOTO *GRAPH

960 IF T(1)<L(6) THEN T(1)=T(1)*K(5):A(1)=T(1):GOTO *GRAPH

970 IF T(1)<L(7) THEN T(1)=T(1)*K(6):A(1)=T(1):GOTO *GRAPH

980 IF T(1)<L(8) THEN T(1)=T(1)*K(7):A(1)=T(1):GOTO *GRAPH

990 IF T(1)<L(9) THEN T(1)=T(1)*K(8):A(1)=T(1):GOTO *GRAPH

1000 IF T(1)<=L(10) THEN T(1)=T(1)*K(9):A(1)=T(1):GOTO *GRAPH

1010 IF T(1)>L(10) THEN T(1)=B:A(1)=B:GOTO *GRAPH

1020 LET T(1)=B:A(1)=T(1) ' in any case the graph will show something

1030 CLS:REM GRAPH

1100 CLS:LOCATE 8,3:INPUT “level A”;A(0)

1110  CLS:LOCATE 8,3:INPUT “level B”;A(1):BEEP1

1120 CLS

1130 *GRAPH

1140 LET A(0)=INT A(0):LET A(1)=INT A(1)  ' local array adjustment

1150 FOR I= 0 TO 1

1160 REM

1170 LOCATE 0,I

1180 PRINT CHR$(32);CHR$(65+I);CHR$(62)

1190 FOR J=0 TO 6

1200 LET Y=I*8+J

1210 DRAW(18,Y)-(18+(A(I)*C),Y)

1220 NEXT J

1230 LET X=17

1240 LET Y=I*8

1250 DRAW(X+1,Y)-(X+(B*C),Y)-(X+(B*C),Y+6)-(X+1,Y+6) '  ullage limit alarm

1260 IF A(I)>0.8*B THEN LOCATE 17,0+I:PRINT”!”:BEEP1:BEEP:BEEP1:BEEP

1270 LOCATE 18,0+I:PRINT  USING”###”;A(I):LOCATE 23,0+I:PRINT USING”###”;B

1275 LOCATE 28,I:PRINT CHR$(157):LOCATE 29,I:PRINT USING”##”;INT(100-(100*A(I))/B)

1280 NEXT I

1290 IF INKEY$=”” THEN 1290 ' after graph go back to start

 

 FUEL/DIESEL COSTANT ' if you wont adapt that software to any tank all over world you need divide the tank to 10 section ( good for strange tanks not geometric as ships double bottoms, natural lake or complex design swimming pool ...eg...).

H it's the top height of each section, K it's the costant born between the level and the volume corresponding, L it's the volume of the sections.

B it's the top sound of the tank, C it's the divide costant for adapt the LCD of CASIO and the graph cycle of draw.

 

 

3000 LET B=130:C=.6

3010 LET H(0)=13:H(1)=26:H(2)=39:H(3)=52:H(4)=65:H(5)=78:H(6)=91

3020 LET H(7)=104:H(8)=117:H(9)=130

3030 LET K(0)=3.33:K(1)=3.166:K(2)=2.93:K(3)=2.789:K(4)=2.649:K(5)=2.58

3040 LET K(6)=2.607:K(7)=2.61:K(8)=2.55:K(9)=2.506

3050 LET L(0)=1:L(1)=3.9:L(2)=8.66:L(3)=13.64:L(4)=19.12:L(5)=25.2

3060 LET L(6)=30.26:L(7)=34.5:L(8)=40.2:L(9)=46.12:L(10)=52.5

3070 GOTO 150

3100 LET H(0)=63:H(1)=126:H(2)=190:H(3)=250:H(4)=315

3110 LET H(5)=380:H(6)=440:H(7)=505:H(8)=565:H(9)=630

3120 LET K(0)=9.03:K(1)=7.48:K(2)=6.07:K(3)=5.35:K(4)=4.92

3130 LET K(5)=4.605:K(6)=4.355:K(7)=4.14:K(8)=3.97:K(9)=3.8

3140 LET L(0)=1:L(1)=8:L(2)=19.2:L(3)=34:L(4)=48.8

3150 LET L(5)=66.5:L(6)=84.8:L(7)=103.8:L(8)=124.6:L(9)=145:L(10)=169

3160 LET B=630: LET C=.127

3170 RETURN

4000 REM OVERFLOW

4010 CLS

4020 FOR I=5 TO 16 : BEEP 1:BEEP

4025 LOCATE I,1:PRINT CHR$(240)

4030 LOCATE 5,2:PRINT”! OVERFLOW !”

4035 NEXT I

4040 RETURN

 

Wow! Many yrs later still like type BASIC lines, and you can appreciate how much it's easy to read and adapt to your computer.

 

for private question:  officinebiaggini@libero.it

 

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IMG_20150906_203215.jpgIMG_20150906_203259.jpg



#2 Viliami

Viliami

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Posted 10 December 2015 - 06:55 AM

Cool program.

 

 

Now i've take my pocket CASIO PB 700 and Z1, BASIC and C programmable, i've choice the basic because it's very LOW programming system and it' so fast to think and wrote.

 

Basic isn't low level. You should try out some C, this program would be a lot shorter using C. For loops and switch statements will also make the code look cleaner.







Also tagged with one or more of these keywords: basic, programming, bunker, ship, Pocket, fuel, tank

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