But its a bad thing of casio that they dont give to all the CP users the new releases of the manager. Also i dont like the idea of 180 days of use limit of the manager, thats really sucks

Posted 11 November 2003 - 03:15 AM
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Posted 11 November 2003 - 11:11 PM
#include <stdio.h> #include<conio.h> #include<bios.h> int key=0; void main() {clrscr(); while(1) {gotoxy(1,1), printf("No key pressed"); if (kbhit()) {key=bioskey(0); //if (key==19094 etc.... gotoxy(1,1), printf (" "); gotoxy(1,2), printf("key pressed"); break; } } getch(); }
Posted 11 November 2003 - 11:15 PM
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Posted 14 November 2003 - 11:36 PM
what's the game-story about?hear are some of my plans (some are done):
- descriptions of everthing on the map
- interactive conversations
- story triggers
- map triggers (look at, walk on, touch)
- inside/outside maps (I can actually generate new maps on the fly, might be good for multi story buildings)
- motion for NPCs and map features (when triggered)
- an inovative battle system (must require skill, not just luck or repetition)
- a unique magic system (I have some good ideas for this)
- I'd like to have a multiplayer feature, mabey you could import another persons save file and battle them...
- I have an idea to have "leveled" weapons, I want their to be a penallty for getting a new weapon (so that even if its potentially more powerfull you have to work with it to get it to full strength)
the magic system will be based arround the three primary colors of light (Red, Green, and Blue), and color will play an important part of the game. you will have to select your color alignment at some point, though you wont be restricted to magic of that color it will be your primary type. (probably you will have to buy spells of other colors, and not simply learn them, the bought spells will also be less powerfull). I may also allow for midway colors.
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