RPG
#81
Posted 16 November 2003 - 08:53 PM
#82
Posted 16 November 2003 - 08:59 PM
#83
Posted 16 November 2003 - 10:44 PM
#84
Posted 17 November 2003 - 05:44 AM
Weapon:
-Name
-Color Alignment (Red,Green,Blue), you can give me a sub color too, I still dont know if it will be used though
-Description
-Effect on striking
Armor:
-Name
-Color Alignment
-Description
-Effect on defending
Useable Item:
-Name
-Description
consider it thinks for the support
#85
Posted 17 November 2003 - 05:59 AM
#86
Posted 17 November 2003 - 12:24 PM
I've noticed that your graphics are symbol based (or something)give it a play and tell me what you think.
Very nostalgic, when I played pre windows games.
But I've seen some other games that are in developement, that use bitmaps. www.classpad.org
If you build the game with bitmaps, is it possible or will it suffer too much in speed??
another question, can you use the full screen of the classpad in the game and use resize, to view and hide text.
What battle system will you use?? U said your not realy fan of turn based battle. But in battle are you going to use a new screen, as when you enter into a house?
What about creating a menu stats , equipment and other stuff??
#87
Posted 17 November 2003 - 03:47 PM
when they made the basic language they did not include a way to resize the screen, we can bring up the screens we want and in the order we want, but we cant get rid of them or resize them. the battles will take place on the graph screen (below the main screen) and they will probably have to be turn based, but not mindless turn based, it require an element of skill and stratagy.
I'm in the process of crealting an items menu... but I need to make a few items for it
#88
Posted 17 November 2003 - 07:59 PM
hp bonus (low, mid, high, full)
mp bonus (low, mid, high, full)
hp+mp bonus (low, mid, high, full)
#89
Posted 17 November 2003 - 08:32 PM
#90
Posted 17 November 2003 - 08:56 PM
I think you can do like over game : antidot,potion,etc ....
But You can do characters withs Universal Casio Forum pseudo it could be
#91
Posted 17 November 2003 - 09:02 PM
#92
Posted 17 November 2003 - 09:22 PM
#93
Posted 17 November 2003 - 09:32 PM
XF007 idea is good too (make me a great wizard)
#94
Posted 17 November 2003 - 10:32 PM
alcohol and Water
#95
Posted 17 November 2003 - 11:33 PM
as for putting all of you in a game... most of your names wouldnt fit (2072).
#96
Posted 18 November 2003 - 12:23 AM
#97
Posted 18 November 2003 - 12:29 AM
#98
Posted 18 November 2003 - 12:33 AM
#99
Posted 18 November 2003 - 03:09 AM
#100
Posted 18 November 2003 - 03:18 AM
#101
Posted 18 November 2003 - 03:33 AM
- variable access
- assignment
- output text
- output message
- alter map
- polyline
- refresh screen
- conditional (multi)statements
- looped (multi)statements
do I need anything else?
#102
Posted 18 November 2003 - 05:14 AM
#103
Posted 18 November 2003 - 05:25 AM
Sometimes i dont know what to do for difficult homeworks, and my inspiration came when i go to the bathroom. Its like a good place to think distant of the noise of the city, like a sanctuary.
#104
Posted 18 November 2003 - 05:40 AM
#105
Posted 18 November 2003 - 07:52 PM
will it be in the game ?
(no me it's when i'm in front of a computer, or when i'm sleeping (yes yes sleeping) OR going to sleep.)
#106
Posted 18 November 2003 - 08:49 PM
One good thing for the game would be some activities like the "chocobos" (i dont remember well the name). One time i watch a PS RPG game called final fantasy 8, played by a friend, and thats chocobos were like horses, in the RPG game the user had and use for competitions the chocobos.
Also in zelda were to good the shoes to run faster, or the horse.
#107
Posted 18 November 2003 - 09:25 PM
#108
Posted 19 November 2003 - 10:02 AM
Lightning Andy : Could attack with Magic Electricity (such as lightning, bolts of Lightnign from hands etc..)
#109
Posted 20 November 2003 - 04:23 AM
#110
Posted 24 January 2004 - 07:35 PM
I'll need lots of testers though, so be ready
btw: since this is the program that started the stdlib project we will probably be getting more such functions out of it
#111
Posted 27 January 2004 - 10:36 AM
#112
Posted 27 January 2004 - 10:40 AM
#113
Posted 29 January 2004 - 03:11 PM
#114
Posted 29 January 2004 - 04:32 PM
#115
Posted 29 January 2004 - 06:35 PM
I'm basically starting over, but I'll be using most of the same code, just fixed up and more stable, I also made a map maker so I can design the maps to look like they will be in the game, it also helps me check the size of the chars i use so that problems dont occure there. anyway, I'm making the starting map (not the demo town, a real one) and going to start writing the plot. I also moved the action to the graph screen and was able to make each screen slightly bigger. I hope to speed things up as well.
btw: I will need 1 or 2 dedicated testers for this, since I want to to be available to the public only after its compleat these people will be the only ones to play the game before its finished.
#116
Posted 29 January 2004 - 09:31 PM
#117
Posted 29 January 2004 - 11:36 PM
#118
Posted 30 January 2004 - 03:16 AM
#119
Posted 30 January 2004 - 03:22 AM
#120
Posted 30 January 2004 - 03:37 AM
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