Game Ideas
#161
Posted 17 April 2003 - 02:29 PM
no REAL control over what it does with your calc.
I also experienced that it is more difficult to learn c than ASM!
#162
Posted 17 April 2003 - 04:39 PM
by the way, I have two questions:
1) in Casio2.h some functions require a state parameter, I cant figure out what this is, mabey beacuse most of the comments are in french.
2) Can greyscale be done using C, or does it require asm?
#163
Posted 18 April 2003 - 03:23 AM
Grayscale can be done with both languages I think!
(Super-Bomberman is written in C I think)
#164
Posted 18 April 2003 - 07:01 AM
#165
Posted 18 April 2003 - 07:08 AM
keep realistic! As BiTwhise said it is NOT possible to write an interpreter
in an interpreted language!
It would:
*Be VERY SLOOOOOOWWWWWWW
*Use 40 Bytes for 1 command with 4 parameters
*Be very big (> 15K I think)
*Not support strings either (if it would it grows even bigger and slower ...)
And you wouldn't be able to use it on an CFX at all:
30KB - 15 KB = 15KB ram left.
15360 / 40 = 384
This means you would be able to execute the HUGE amount of 384 commands
on a CFX!
#166
Posted 18 April 2003 - 07:18 AM

better get an afx. too bad they are so EXPENSIVE
384 commands - that's not too pad.
#167
Posted 18 April 2003 - 08:38 AM
the largest program you're able to develop
can contain 384 commands!
#168
Posted 18 April 2003 - 09:04 AM
You can do (almost) anything with C.Can greyscale be done using C, or does it require asm?
It's just, sometimes certain operations are easier to code in asm. These parts can anyway be done with inline assembly.
The biggest difference lies in efficiency, both in size and speed of execution.
A C program can never beat a well written asm program (with todays compiler technology, on this machine..)
#169
Posted 18 April 2003 - 09:52 AM

#170
Posted 18 April 2003 - 09:53 AM

#171
Posted 18 April 2003 - 12:36 PM
also, thanks for the help, I will probably need more...

#172
Posted 18 April 2003 - 01:25 PM

Some one can send to me a pic of the system.exe from the FX Plus or AFX Plus, ( using the FA-122 or FA-123 software for that )?
It?s for friends that are creating a new and very cool system fake??.
Tanks.....


#173
Posted 18 April 2003 - 01:32 PM
We don't know how to access the math API of the calc, so this would have to be written ground up
For all we know, this math interperator might be integrated with the basic interperator (since you can type basic code and execute it at the commandline..)
If this is the case, we would have to write it ground up anyway to improve it
I was thinking of writing a new basic-like language for the calc..
Don't have time right now, but we'll see what the summer brings
(first I need to write a floating point library, a math API, and then complete my 3d grapher

#174
Posted 18 April 2003 - 01:41 PM

#175
Posted 18 April 2003 - 04:23 PM
i've only the cfx9850gb+, so no c or asm for me
Yeah? Casio Basic it?s really slow, it?s very bad for great games, for that you must know C or assembly, for me it?s easy to learn C, the assembly it?s very difficult


#176
Posted 18 April 2003 - 04:26 PM
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