
Game Ideas
#81
Posted 11 April 2003 - 01:48 PM

#82
Posted 11 April 2003 - 02:03 PM
No sorry
Me??????

#83
Guest_Bytefish Productions_*
Posted 11 April 2003 - 02:19 PM
#84
Posted 12 April 2003 - 10:31 AM
how good is that classpad? anyone got the address to download the emulator?i still want quake 3... or battlefield 1942.... unreal tournament would be nice too. =)
#86
Posted 12 April 2003 - 11:56 AM
rjs AT k8l.com
my telstra one, the one registered with this site, has a max of 1024 kb per message

#87
Posted 12 April 2003 - 12:43 PM
it's about 6.2 MB
#88
Posted 12 April 2003 - 01:24 PM

#89
Posted 12 April 2003 - 05:23 PM
#90
Posted 12 April 2003 - 05:34 PM

What is the most recent differences in your new version?
#91
Posted 12 April 2003 - 05:49 PM
this version:
first of all, I turned off the battles so that people with CFX calcs wont run out of memory. second you can now go off the top of the screen and reach a few new areas. third at the town you can now play blackjack.
Also no speed decrease!

I need some advice though, is it better to have an indepth battle system which is very realistic, but takes longer to play... or a pokemon like system with I hit you, you hit me gameplay, but is quick, thus not interupting the main game as long... hmm, mabey I can find a good combination of the two.
#92
Posted 13 April 2003 - 02:04 AM

#93
Posted 13 April 2003 - 05:15 AM
not only have i played it, i've bought it. I''ll see if my disks have decayed yet.
#94
Posted 13 April 2003 - 05:28 AM
#95
Posted 13 April 2003 - 05:35 AM
http://www.dosgames.com/ and go to the space shooting page.
scroll down, find the game and download.
#96
Posted 13 April 2003 - 03:56 PM

#97
Posted 13 April 2003 - 05:44 PM
not only have i played it, i've bought it. I''ll see if my disks have decayed yet.
which one have you played, i think that there are two or three of them out now, maybe you should just make the whole series.

#98
Posted 13 April 2003 - 09:36 PM
however, it won't work on my win xp laptop or my win 98 computer.
my dad had an old 486 laptop that his work was throwing out, i tried it on that, it works great. only one problem: the laptop screen is black and white.
after much playing of the game, i have decided it would be almost impossible to port this directly from pc to CFX (maybe AFX, when i can find the $400), so i decided to make a new game that is based on the same ideas this game is based on.
takng into accouint matrixes and working memory, however, i figure i have about 18k of ram maximum to make this game it into.
Another idea that might be tried by an AFX user:
Zone 66. I LOVE this game, still play it, and would port it myself if the CFX was fast enough.
#99
Posted 13 April 2003 - 09:41 PM
#100
Posted 14 April 2003 - 01:21 AM
basicly, in solar winds, you play the part of "bounty hunter" who has to go round to various locations in the solar system doing jobs, etc. etc. etc.
in zone 66, you fly a fighter jet and have to blow up all the enemy targets on the map.
both ar great games, but zone 66 is REALLY fast and REALLY hi-res graphics, even rivalling some of the windows games today that require a $800 graphics card to run properly, while Z66 was designed to (and runs very well) on a 486 with no graphics accelleration.
you might be able to find zone 66 at dosgames.com aswell, but i can't see it (i didn't look very hard)
#101
Posted 14 April 2003 - 01:32 AM
If some tests work I will post more info.
#102
Posted 14 April 2003 - 02:08 AM
#103
Posted 14 April 2003 - 03:07 AM
if it does though I might have a job for you.
#104
Posted 14 April 2003 - 05:59 AM
I recently had an interesting idea, I wont go into details but it involves using Basic to improve itself... I know it seems imposible, but it might work. if it does it might provide a way to create better/faster games.
this sounds very cool

I really want to help with this stuff
#105
Posted 14 April 2003 - 08:42 AM
#106
Posted 14 April 2003 - 03:24 PM
if it does though I might have a job for you.
a job for me? or for everybody else?
#107
Posted 14 April 2003 - 05:02 PM
the job would have been to make a computer program for me (you do program java dont you?), you see this would have required a compiler... But I havent given up all hope yet.

#108
Posted 14 April 2003 - 08:38 PM

When i get one web site to distribute then i will post here....

#109
Posted 14 April 2003 - 08:41 PM

#110
Posted 14 April 2003 - 08:49 PM
I'm not an admin or anything, but could you please edit your posts instead of posting sequantial post like this (even speaking about the same thing!)
did you even read the pinned warning? <_<
#111
Posted 14 April 2003 - 09:46 PM
#112
Posted 14 April 2003 - 09:51 PM
..you should also edit your last post if you want to say another thing and no one has posted after you.
Two posts from the same member under each other is non-desirable. ..
#113
Posted 14 April 2003 - 10:19 PM
anyway, I have enough time now to explain my idea.
I call it M-BASIC, it use matricies instead of normal code, by scaning through the entire matrix it calls programs which perform the desired tasks.
The Good things:
1) Ez to reuse code, you can tell prog where execution is to begin and end.
2) Can jump by line number or By Lbl.
3) Can create "functions" which accept and return values.
4) Can create sprites.
5) Can reprogram itself on the fly
The Bad Things:
1) Slightly slower than normal basic.
2) needs a compiler
Any thoughts, Questions, Suggestions?
#114
Posted 14 April 2003 - 11:20 PM
you would have to check for each possible value, and call the appropriate function, would be similar to emulating keypresses (to input strings to lists..

#115
Posted 15 April 2003 - 12:09 AM
currently Im trying to integrate BASIC and M-BASIC, using M for functions.
#116
Posted 15 April 2003 - 03:25 AM
the job would have been to make a computer program for me (you do program java dont you?),
yes i program java, what kind of program do you need? although i am probably what you call an interediate java prorgrammer, i bet i could do some serious research and pull something off, with bytefish's help it could be done faster i think. (bytefish i think is a better java person than i am), maybe we could write the source together?
#117
Posted 15 April 2003 - 03:36 AM
I will be able to provide exact instructions once I have decided on the features of the language.
#118
Posted 15 April 2003 - 09:18 AM
#119
Posted 15 April 2003 - 03:08 PM
#120
Posted 15 April 2003 - 09:48 PM
I will be able to provide exact instructions once I have decided on the features of the language
you can e-mail me if you still what me to do it.

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