Game Ideas
#41
Posted 03 April 2003 - 01:36 AM
But sure, I'll send it to you, just rember that is extreamly slow on the CFX series and on the 9850 you cant even go into a battle without getting a mem error. (it takes 29865 to play - battle)
#42
Posted 03 April 2003 - 01:46 AM

#43
Posted 03 April 2003 - 01:47 AM

boy am I fast.

#44
Posted 03 April 2003 - 01:48 AM
#45
Posted 03 April 2003 - 02:42 AM
sorry if this puts you at a disconveince
#47
Posted 03 April 2003 - 04:06 AM

#48
Posted 03 April 2003 - 09:42 AM
#49
Posted 03 April 2003 - 06:45 PM

Anyway, thank you for sending me your game

#50
Posted 03 April 2003 - 07:24 PM
this should fix the error, if not edit the program and tell me where the error ocures.
#51
Posted 04 April 2003 - 06:40 AM
looks nice, too slow though, i managed to get the battle mode working on 32k calc by setting it to use th same pic file for battle as for the other one (but i have yet to fix it for when it comes out of battle)
#52
Posted 04 April 2003 - 10:48 AM
I told you it would be slow, it takes me 14 seconds to run accross the screen, it probably takes you 4 times as long.
Im about to go through the prog and find all instances of "-D ENGEN" and change them to "-D.ENGEN", that should fix future problems.
#53
Posted 04 April 2003 - 11:34 AM
i'm used to slow games though, so i don't mind that much.
#54
Posted 04 April 2003 - 12:12 PM
ouch, I've been spoiled by my AFX.40 seconds to run accross the screen for me
but is the Battle now working?
#55
Posted 04 April 2003 - 06:42 PM

#56
Posted 04 April 2003 - 08:15 PM
and I think Pokemon would be to big a project to do in basic.... mabey...
#57
Posted 04 April 2003 - 08:26 PM
#58
Posted 04 April 2003 - 08:31 PM
#59
Posted 04 April 2003 - 09:13 PM
rj, hows your work comming.
#60
Posted 05 April 2003 - 07:23 AM
it still seems to respond to key presses though. I can email it to you if you want
#61
Posted 05 April 2003 - 11:36 AM
no offense meant crimsoncasio.
it will (hopefully) run at 30 seconds or faster to run across the screen.
#62
Posted 05 April 2003 - 12:30 PM

#63
Posted 05 April 2003 - 10:05 PM
#64
Posted 07 April 2003 - 12:47 PM

If you have one AFX, FX, and if the CAT file was made in one CFX, simply select the calc model in the FA-123 as one CFX, them in your calc in the link program press F4, then F5, then F6, and your calc will be "compatible" whit the CFX cat files........

#65
Posted 07 April 2003 - 04:59 PM
#66
Posted 08 April 2003 - 09:21 AM
easy to transfer mabey, but each calc has diffrent ways to optimize run-time speed.
It's easy to solv the problem whit different calcs models.......
#67
Posted 08 April 2003 - 10:33 AM
btw i'm still looking for other idease, so if anyone has thought of something new no-one has done yet i wnat to know about it.
#68
Posted 09 April 2003 - 12:59 PM

#69
Posted 10 April 2003 - 12:47 AM
#70
Posted 10 April 2003 - 11:11 AM


#71
Posted 10 April 2003 - 11:16 AM
#72
Posted 10 April 2003 - 11:20 AM

#73
Posted 10 April 2003 - 11:23 AM
#74
Posted 10 April 2003 - 11:29 AM

There are games like Super Mario, Tetris, Pong, Pacman, all written in BASIC
If I?m not wrong you have one CFX right?
And of course you can learn ( if you don?t know CASIO BASIC ) whit that games??
#75
Posted 10 April 2003 - 11:31 AM

#76
Posted 11 April 2003 - 11:34 AM
#77
Posted 11 April 2003 - 01:21 PM


#78
Posted 11 April 2003 - 01:31 PM

#79
Posted 11 April 2003 - 01:34 PM

Tanks Volcano.....
#80
Posted 11 April 2003 - 01:41 PM

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