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#41 CrimsonCasio

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Posted 03 April 2003 - 01:36 AM

dont know about fun to play, but if you are looking to using some of the stuff in it (while you are waiting for my tutorial) you can get tons of great examples.

But sure, I'll send it to you, just rember that is extreamly slow on the CFX series and on the 9850 you cant even go into a battle without getting a mem error. (it takes 29865 to play - battle)

#42 Bob Vila

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Posted 03 April 2003 - 01:46 AM

i appreciate it greatly
:)

#43 CrimsonCasio

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Posted 03 April 2003 - 01:47 AM

its already sent. :lol:
boy am I fast. :D

#44 Bob Vila

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Posted 03 April 2003 - 01:48 AM

thanks

#45 Bob Vila

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Posted 03 April 2003 - 02:42 AM

thanks for sending it, but the fa-122 program wont read it, and i don't have a cable, do you have the text version?

sorry if this puts you at a disconveince

#46 CrimsonCasio

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Posted 03 April 2003 - 03:11 AM

sure, I can get you a text version, but why dont you download the FA-123?

you can get it here.

#47 Bob Vila

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Posted 03 April 2003 - 04:06 AM

that works too. :D

#48 rjstephens

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Posted 03 April 2003 - 09:42 AM

dont have time to look at it now, will look at it tomorrow.

#49 Volcano

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Posted 03 April 2003 - 06:45 PM

When i tried to transfer it to my calc i got a message in FA-123 that said that converting from one calc type to another might cause errors, or loose of data. I pressed OK anyway, but when i ran "INIT" i got a Go Error :( . I went through the code to see if there could be some kind of error in some of the "Program" statements. But i couldn't find any. What other statements may cause this error message be caused by?

Anyway, thank you for sending me your game :) , i will try to fix the error. What do you think it is caused by (I own a CFX-9850Gb Plus WE)?

#50 CrimsonCasio

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Posted 03 April 2003 - 07:24 PM

I know what the problem is: one of the programs name has a space in it and the FA-123 tends to remove enything after the space in the name, to fix this locate a the program "-D" and change it to "-D ENGEN".

this should fix the error, if not edit the program and tell me where the error ocures.

#51 rjstephens

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Posted 04 April 2003 - 06:40 AM

ok i had that problem too, but fixed it by changeing where it says "-D ENGEN" to -D rather than the other way round.

looks nice, too slow though, i managed to get the battle mode working on 32k calc by setting it to use th same pic file for battle as for the other one (but i have yet to fix it for when it comes out of battle)

#52 CrimsonCasio

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Posted 04 April 2003 - 10:48 AM

in "-BATTLE2" add a call to "-STAGE" in the If GetKey=47 block, right before return. that should do it.

I told you it would be slow, it takes me 14 seconds to run accross the screen, it probably takes you 4 times as long.

Im about to go through the prog and find all instances of "-D ENGEN" and change them to "-D.ENGEN", that should fix future problems.

#53 rjstephens

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Posted 04 April 2003 - 11:34 AM

40 seconds to run accross the screen for me

i'm used to slow games though, so i don't mind that much.

#54 CrimsonCasio

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Posted 04 April 2003 - 12:12 PM

40 seconds to run accross the screen for me

ouch, I've been spoiled by my AFX.

but is the Battle now working?

#55 Volcano

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Posted 04 April 2003 - 06:42 PM

Well iliked the indoor scene best, but why don't make it faster by putting the bacground as "Picture 1" and just recall it in the game. I tried to do this myself but it didn't work. Then this trial code would be nice to make RPG's with (Like Pokemon...)! :D

#56 CrimsonCasio

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Posted 04 April 2003 - 08:15 PM

it is in picture 1, on the afx you cant even tell that the background is being cleared (no flickering).

and I think Pokemon would be to big a project to do in basic.... mabey...

#57 Volcano

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Posted 04 April 2003 - 08:26 PM

But are all Pictures cleared after exiting the game, because the backgrounds had to be redrawn when i restarted the game?

#58 CrimsonCasio

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Posted 04 April 2003 - 08:31 PM

this is true, I did this to perserve compatiblity and to make sure the game would would still work if you tried to free up some memory by clearing the pictures. if I had done it the other way you would not be able to play the game since it is in monocrome and the picture files would be incompatible.

#59 CrimsonCasio

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Posted 04 April 2003 - 09:13 PM

any way, right now Im in the process of making a small blackjack game so that you can gamble in the taverns. after I'm done I will do more work on the battle system and write a plot.

rj, hows your work comming.

#60 rjstephens

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Posted 05 April 2003 - 07:23 AM

not very well. when you get out of battle mode it won't draw anything, not even the theta person thing.

it still seems to respond to key presses though. I can email it to you if you want

#61 rjstephens

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Posted 05 April 2003 - 11:36 AM

ok i have officialy decided to ditch this engine and write my own - written ont the CFX for the CFX

no offense meant crimsoncasio.

it will (hopefully) run at 30 seconds or faster to run across the screen.

#62 CrimsonCasio

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Posted 05 April 2003 - 12:30 PM

I didnt mean for you to use that engine :lol: , it is most definitly made for the AFX. You can do much better making one for the CXF only, I just wanted to give you some ideas.

#63 rjstephens

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Posted 05 April 2003 - 10:05 PM

ok. I think i'll write an engine and do the maps for that later. I wil start a new thread on the topic when it's in beta stage, so people can try it.

#64 Brazzucko

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Posted 07 April 2003 - 12:47 PM

:blink: It's easy to solv the problem whit different calcs models.......

If you have one AFX, FX, and if the CAT file was made in one CFX, simply select the calc model in the FA-123 as one CFX, them in your calc in the link program press F4, then F5, then F6, and your calc will be "compatible" whit the CFX cat files........ :)

#65 Bob Vila

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Posted 07 April 2003 - 04:59 PM

tricky

#66 CrimsonCasio

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Posted 08 April 2003 - 09:21 AM

:blink: It's easy to solv the problem whit different calcs models.......

easy to transfer mabey, but each calc has diffrent ways to optimize run-time speed.

#67 rjstephens

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Posted 08 April 2003 - 10:33 AM

good point
btw i'm still looking for other idease, so if anyone has thought of something new no-one has done yet i wnat to know about it.

#68 Brazzucko

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Posted 09 April 2003 - 12:59 PM

:blink: I means between the CFX and FX/AFX Crison

#69 CrimsonCasio

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Posted 10 April 2003 - 12:47 AM

huh?

#70 Brazzucko

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Posted 10 April 2003 - 11:11 AM

B) Creativity is the secret?? B)

#71 rjstephens

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Posted 10 April 2003 - 11:16 AM

yeah well i'm just not that good at this sort of thing.

#72 Brazzucko

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Posted 10 April 2003 - 11:20 AM

:lol: You can simply ?copy? or adapted some old or new PC games to your calc?? some guys do that?.

#73 rjstephens

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Posted 10 April 2003 - 11:23 AM

for example? what game should i copy?

#74 Brazzucko

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Posted 10 April 2003 - 11:29 AM

:lol: Any game, I have done some games in CASIO basic, but now I?m at school when I?m home I will send it to you??..

There are games like Super Mario, Tetris, Pong, Pacman, all written in BASIC

If I?m not wrong you have one CFX right?

And of course you can learn ( if you don?t know CASIO BASIC ) whit that games??

#75 Brazzucko

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Posted 10 April 2003 - 11:31 AM

:( well I have to go, wait ok I will not forguet.......

#76 rjstephens

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Posted 11 April 2003 - 11:34 AM

buit i want you to give me an idea. name me a game that has not been done yet.

#77 Brazzucko

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Posted 11 April 2003 - 01:21 PM

:blink: I don't know, didi you know Casio Basic, if yes you can made any game, Racing game, fight, anything, just use your imagination..... :)

#78 Volcano

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Posted 11 April 2003 - 01:31 PM

Take a look at this page http://www.freeoldies.com. You can get lots of ideas on games to convert to Casio Basic (For example Zork) :) .

#79 Brazzucko

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Posted 11 April 2003 - 01:34 PM

:D Yeahhh there is some nice games to "copy"..........

Tanks Volcano.....

#80 Volcano

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Posted 11 April 2003 - 01:41 PM

Post it here when you finish your game (if you do so) :D .




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