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#1 rjstephens

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Posted 28 March 2003 - 11:19 AM

I wanna make a game, but i don't have a clue what to make it about.

Scream out your idease peoples!!!

#2 BiTwhise

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Posted 28 March 2003 - 11:21 AM

Making games
Skill1: Creativity :)

#3 CrimsonCasio

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Posted 28 March 2003 - 11:22 AM

In basic or in C/ASM?

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Posted 28 March 2003 - 11:34 AM

as far as i know rj owns a cfx. so no c or asm...
there are a lot ideas that i wanted realize when i was coding my calc.
i will redo porche city challenge in a hot summer night ^^

#5 Volcano

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Posted 28 March 2003 - 12:29 PM

I love those text based RPG's :rolleyes: . Also multiplayer games are fun!

#6 AlephMobius

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Posted 28 March 2003 - 09:14 PM

If you want to use C/ASM you could make Command & Conquer or Star Craft in Gray Scale. I know it sounds impossible for a graphing calc but it has been done on the TI-89. It is amazing, it never lagged for me until I got 20+ units on screen. That includes a fairly large map with full AI and bases for both sides. Would it be too slow with the AFX processer? I know you cant compare different brand CPUs by mhz alone but the TI-89 CPU is only 10 or 12mhz. It doesnt seem like the AFX would be far behind. I can get the source for anyone who would like to try something like this. It was written in a GNU port of C which is nearly ANSI compatible. Anything that isnt ANSI compatible, there shouldnt be much, I should be able to help you with.

What about Super Mario Bros? Their are about 5 versions for TIs and HPs. Every calc model released ussually gets Tetris, Snake, and Mario right at the beginning.

Im not trying to pump up TI or say they or better. I know some of you dont like the "other brand". Its just that TIs are the only thing I have experience with.

#7 CrimsonCasio

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Posted 28 March 2003 - 09:41 PM

yeah, a mario type game would be nice, and from what Ive seen it could be done very well.

however, I think whats really needed is an addictive game, something like Qix or Jezzball. :greengrin:

#8 2072

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Posted 28 March 2003 - 10:02 PM

Well the main difference between the AFX and the TI89 is the screen : the ti89 has at least 2 times tinier pixels so it's rather difficult to make good sprites in a screen of 128 * 64 pixels.

#9 rjstephens

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Posted 29 March 2003 - 02:19 AM

yeah I have a CFX, so no c/asm

anyway, i don't wanna make a mario grame, too slow.

I want an idea that is orignal, creative, and (prefferably) has never been done before.

Thanks anyway.

#10 AlephMobius

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Posted 29 March 2003 - 02:52 AM

The TI89 screen is only 160x100 but that still is a bit larger than the AFX. Perhaps I can make Mario when I get my Calc back from Casio Repairs. I can use Turbo C well, where can I find out what differences I need to make when making programs for the AFX?

#11 Volcano

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Posted 29 March 2003 - 07:47 PM

If you want to use C/ASM you could make Command & Conquer or Star Craft in Gray Scale. I know it sounds impossible for a graphing calc but it has been done on the TI-89.

I have seen another Starcraft game (for the fx-7400 G or Ti 80) :) , ITburn. I haven't tried it, because i don't know wheter the fx-7400 G is compatible with CFX or not. And the code is only avilable in txt format (the code is so damn big :angry: !). Have anyone else here tried this game (It sounds pretty cool B) )?

#12 AlephMobius

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Posted 29 March 2003 - 07:58 PM

How could you make a strategy game like that in a BASIC language? It would be unplayably slow. Unless it wre turn based . . .

#13 rjstephens

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Posted 31 March 2003 - 08:14 AM

Um, can we get back on topic here? I'm still having to sleep through boring maths classes when I could be programming. Somebody help please.

#14 CrimsonCasio

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Posted 31 March 2003 - 12:01 PM

the question is how much are willing to do: Are you willing to try a huge project and make a high quality game? or are you looking for something just to pass the time?

#15 rjstephens

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Posted 01 April 2003 - 08:18 AM

either would be fine, I am more looking at a huge, high-quality game.

#16 CrimsonCasio

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Posted 01 April 2003 - 11:21 AM

Good, thats my specialty... dont have time right now, but in about a hour i'll post some ideas.

#17 CrimsonCasio

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Posted 01 April 2003 - 01:24 PM

I personally like to make very large RPGs with as much realisim as I can, for a long time I've been working on a project to make the ultimate RPG, but I just dont have the time to work on it non-stop (every once in a while I'll start up on it again and have no clue what I was doing).

anyway, here are some features I like to include, if you make such a game I recomend using them:
Tree Climbing
Jumping
Dashing
Inside/Outside mode
growing trees/changing enviorment
Talking NPCs
small animations/cinematics
a "Matrix Background" (I use a matrix which corresponds to places on the screen but is not visibly there to override the normal game controls ex: if the pixle test below the character returns 0, indicating he should fall, but he is located over a "no fall spot" according to the matrix, he will hover in the air)
Non-Tiled graphics (increses speed)
Multi-Dimentional scrolling (not just left/right, but up and down as well, assuming its a sidescroller)

I also highly recommend putting anything you use more than once in a seprate program, no matter what kind of game it is, it can only make it go faster.

as for other game ideas, i dont think I have ever seen a bust-a-move on the casio, that could be cool and it wouldn't even have to be very fast. of course it would only be compatible with the color calcs if you kept the same general theme, but I could see a version that uses numbers instead of colored balls.

I can also see possibility in a Marble Maddness type of game (I might try that one myself), but it could be difficult.

another possibility is to re-create a board game, Monopoly has already been done, but I think Life is a good posibility, it doesnt require much brains or skill so an AI would be easy to make. Thats another I might try sometime.

Thats all for now, but if you dont like any of these ideas then I will keep thinking up stuff... :D

#18 Killer83Z

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Posted 01 April 2003 - 01:51 PM

I also highly recommend putting anything you use more than once in a seprate program, no matter what kind of game it is, it can only make it go faster.

I want to hear ross' opinion.

#19 CrimsonCasio

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Posted 01 April 2003 - 07:10 PM

its true, it reduces the size of the program, thus making it go faster. plus it allows you to use things over and over without having to type them in multiple places.

#20 2072

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Posted 02 April 2003 - 12:25 AM

Yes it's like functions in real programming languages...

#21 BiTwhise

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Posted 02 April 2003 - 12:31 AM

And, like in real programming, there is an overhead in calling them (though not so significant in basic)

#22 CrimsonCasio

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Posted 02 April 2003 - 02:16 AM

forgive give my ignorance, but what do you mean by overhead? :unsure:

#23 Roeoender

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Posted 02 April 2003 - 07:13 AM

[QUOTE]I personally like to make very large RPGs with as much realisim as I can[QUOTE]
I see that you have the same obsession as me.
I started making an RPG game when I was at the High School (in Pascal), but I was too concentrated on graphics so it failed. One year ago I started new RPG project for CASIO, and since this time I spent really much time on it. Right now I have over 300 Kb of code (This game will be on at least 2 Flash drives), some land/combat sprites, land map and maps of about 6 cities (size 128x128 sprites, I use my own compression algorithm). I am not eager to say anything more about, because I still fear of failure. Right Now I am at 80% of code done and just before the stage of adjusting the world's parameters and adding a game plot.
Hope I will finish it someday (same wishes go to every programmer).
Roeoender

#24 X-thunder28

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Posted 02 April 2003 - 08:44 AM

:blink: gloups .
Comming soon ? :rolleyes:

#25 BiTwhise

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Posted 02 April 2003 - 09:53 AM

@Roeoender:
Sounds cool :)
Good luck on! and, hope you finish it :)

@Crimson:
Overhead: Extra time consumed/wasted, in this case, the extra clock cycles going away just to call and return from a function / basic program (but, as I said, don't think there's any significant overead in doing so with basic)

#26 rjstephens

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Posted 02 April 2003 - 11:07 AM

thanks for the ideas Crimson. I will start my RPG next math lesson :)

planned features (out of your list)
tree climbing
jumping
dashing
changing environment
small animations/cinematics
Possibly multi-dimension scrolling if I can get it right

BTW, what do you mean by inside/outside mode and talking NPCs

#27 CrimsonCasio

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Posted 02 April 2003 - 11:24 AM

by inside/outside mode I mean that when outside my games are usually sidescrollers, but when you go inside a building it becomes a top down view.

by talking NPCs I mean that I put other "people" inside buildings and by standing next to them and hitting the action button (usually shift) they will say something, this usually corresponds to the plot but not allways (ex: Bring me more Beer!).

tell you what, I will E-Mail you what I have so far in the current version of my game, that way you can see what I'm talking about. BEWARE, it is definately not done, I hadn't planed on releasing a demom version untill I finished the battle system and made it so you couldn't go to far in any direction. :unsure:

here are the controls:
<span class=Shift' />, Action button: go in buildings, talk.
<span class=Alpha' />, Jump Button.
<span class=Alpha' />+1sec pause+Direction: jump in that direction
(CTRL/what ever button is next to Shift)+1sec+Direction: Dash in that direction.
<span class=F1' />: Run Left //this actually goes faster than just walking
<span class=F6' />: Run Right

you can combine actions and movements, it is posible to dash off a platform, then perform a mid-air jump; thus allowing you to reach new areas, if you have the skill to pull it off. (trust me, some people can't)

I dont know how it will look on your calc seeing as how its a CFX and mine is a AFX... I know for sure that it will take up a large amount of memory :D, but you should be able to get the idea.

#28 Volcano

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Posted 02 April 2003 - 12:03 PM

planned features (out of your list)
tree climbing
jumping
dashing
changing environment
small animations/cinematics
Possibly multi-dimension scrolling if I can get it right

How is it possible to make such an advanced (and huge) game for the CFX, containing all those features (It would be fun with such a game for CFX if it's possible :D )???

And how can you make good animations running fast enough, without taking all free memory on the calc?

By the way CrimsonCasio: Could you send me your game trial too? B)

#29 X-thunder28

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Posted 02 April 2003 - 12:17 PM

Send me please ! :rolleyes:

#30 MathManiac

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Posted 02 April 2003 - 01:33 PM

Game Idea :Quake III or Unreal Tournament for CFX9850, with all the pc-game levels...and same graphics too :rock: :D

now, how about a ASM chessgame for afx, or a text game RPG with some (few) pictures... or some kind of donkey kong or Pokemon game oO.
Dragon Ball?
Smurfs Games?
Pink Panther?
I mean Cartoon-based games...with some graphics
or...if you dont want games, you could always make maths programs

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Posted 02 April 2003 - 02:44 PM

yea Quake III :rock: :hammer:

#32 AlephMobius

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Posted 02 April 2003 - 03:36 PM

Make Wolfenstein3D. If they can do it on the TI-83 it should be poosible to do it on the AFX2.

#33 X-thunder28

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Posted 02 April 2003 - 04:20 PM

wolfenstein blea!!!! :angry:
Make a QIII !!

#34 Volcano

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Posted 02 April 2003 - 05:12 PM

A Pokemon game should at least be possible to make. The Pokemon game for gameboy was a big succes :), and if someone could make a Pokemon game for the Casio Calcs (with about the same features as the Gameboy game), it would have been pretty cool B) .

#35 AlephMobius

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Posted 02 April 2003 - 05:35 PM

I dont think you could make something as complex as Q3 with such a small processer and memory. Wolf3D, however, I believe is totally possible.

#36 CrimsonCasio

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Posted 02 April 2003 - 06:05 PM

first of all, I think you all are getting a bit ahead of yourselfs, rjstephens just wants ideas for basic games, not C/ASM.

second, I will sent my code to anyone who wants it, just ask. however, first I am making a few corections to make it a little less likly to crash if you do something I havent finished working with yet.

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Posted 02 April 2003 - 07:06 PM

blah i want my q3 :hammer:

#38 BiTwhise

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Posted 02 April 2003 - 07:10 PM

Don't think it's possible to make a game with perspective textures with the specs of the afx..

A simple raycasting game, like DOOM, or Wolfenstein, should be possible though..

#39 CrimsonCasio

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Posted 02 April 2003 - 10:48 PM

All are sent, unfourtunately I accidently omitted the subject from two of them ( :profanity: ) so if you recieve an E-Mail from simjake AT msn.com DONT DELETE it, its from me. If you accidentally delete it just tell me and I will send it again. Also, I just tested it on my cfx, and while it appears to work fine but it is obsurdly slow, there are of course ways to make it faster on the cfx that you cant do on the AFX, namely color (make the background green and orange and you wont have to clear the screen all the time. Also I found that it takes to much memory to run the battle (which isn't done any way) so you will get a mem error (only on the 32kb calcs).

any way, be sure to tell me what you think. Any one with a CFX probably wont enjoy it but at least you can see what Im talking about. Don't forget to to use the run buttons, they make a big diffrence!


rj, I seriously suggest using the "Matrix Background", its solved a lot of my problems. if you play the game for a while you will see that there are some places which you cant walk through and some where you fall right through the floor, these are done on perpose to keep you from reaching areas I haven't programed yet, and all I had to do was change a few numbers in the Matrix. :D

#40 Bob Vila

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Posted 03 April 2003 - 01:30 AM

crimson could you send it to me? is it in text or .cat file format, either way send it, although i have a cfx-9850 i bet it would be fun.

and for game ideas has anyone ever played the Quest for Glory 1-4 series, this would make a really good rpg game for a calc. if you havent ever played it go to Free Oldies and i think it will give you links to the first couple.




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