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CASIO Pong ~ Yet another Pong clone, but this time... it's on a ca

fx-9860g-sdk g1a add-in game

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#1 Raresh Nistor

Raresh Nistor

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    * CASIO fx-9750GII MkII

Posted 30 September 2018 - 03:26 AM

28p8ej.png

 

What?

It's Pong. There isn't much to say really, other than it's Pong.

 

Why?

Around last year I've upgrade my calculator's firmware to the one used by the CASIO fx-9860G to get Natural Display.

 

But then I figured out I could write more than just simple CASIO BASIC programs on it. Especially with how I can't quite plot pixels on the display exactly.

 

I got the SDK and started learning ANSI C. That is the first program I've made so far... Because it was simple, and taught me some skills to hopefully write more useful and more advanced programs.

 

How do I get it?

You can download the G1A from GitHub. You'll either need a CASIO fx-9860G or fx-9750G (with its firmware upgraded) to work. Though, be aware of issue #1.

 

How do I build it?

You'll have to somehow get your hands on the SDK. Here is a starting point.

 

Git is helpful if you want to contribute to this repository.

 

Known Bugs

  • #1: Works in emu. Hangs on hardware.
  • #2: Game hangs on entry to MAIN MENU.

 

I've published the source code for suggestions and scrutiny on GitHub. This is mostly a learning experience for me and want to know more about lower level programming than I'm used to (which is stuff like C#, JavaScript and Python).

 


  • foroplus likes this

#2 foroplus

foroplus

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Posted 30 September 2018 - 06:12 PM

Nice and great job.

Always comforting to see young people programming.


  • Raresh Nistor likes this

#3 GodOfCows

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Posted 01 October 2018 - 03:00 AM

Why does it hang? Are you using anything other than GetKey()?



#4 sentaro21

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Posted 01 October 2018 - 08:12 AM

Hi,
Your calculator seems to be SH4A model.
The "IsKeyDown" function in fx-SDK does not work in SH4A.
 
It is necessary to perform key input corresponding to SH4A.
Please refer to this
 
and more,
--------------------------------
void DrawScoreboard()
{
    char i;
    unsigned char p1_score[ 3];
    unsigned char p2_score[ 3];
--------------------------------
p1_score and p2_score buffer size [ 3]is short.
Please increase it more than [ 4].

 


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