Game Ideas
#1
Posted 28 March 2003 - 11:19 AM
Scream out your idease peoples!!!
#2
Posted 28 March 2003 - 11:21 AM
Skill1: Creativity

#3
Posted 28 March 2003 - 11:22 AM
#4
Guest_Bytefish Productions_*
Posted 28 March 2003 - 11:34 AM
there are a lot ideas that i wanted realize when i was coding my calc.
i will redo porche city challenge in a hot summer night ^^
#5
Posted 28 March 2003 - 12:29 PM

#6
Posted 28 March 2003 - 09:14 PM
What about Super Mario Bros? Their are about 5 versions for TIs and HPs. Every calc model released ussually gets Tetris, Snake, and Mario right at the beginning.
Im not trying to pump up TI or say they or better. I know some of you dont like the "other brand". Its just that TIs are the only thing I have experience with.
#7
Posted 28 March 2003 - 09:41 PM
however, I think whats really needed is an addictive game, something like Qix or Jezzball.

#8
Posted 28 March 2003 - 10:02 PM
#9
Posted 29 March 2003 - 02:19 AM
anyway, i don't wanna make a mario grame, too slow.
I want an idea that is orignal, creative, and (prefferably) has never been done before.
Thanks anyway.
#10
Posted 29 March 2003 - 02:52 AM
#11
Posted 29 March 2003 - 07:47 PM
I have seen another Starcraft game (for the fx-7400 G or Ti 80)If you want to use C/ASM you could make Command & Conquer or Star Craft in Gray Scale. I know it sounds impossible for a graphing calc but it has been done on the TI-89.



#12
Posted 29 March 2003 - 07:58 PM
#13
Posted 31 March 2003 - 08:14 AM
#14
Posted 31 March 2003 - 12:01 PM
#15
Posted 01 April 2003 - 08:18 AM
#16
Posted 01 April 2003 - 11:21 AM
#17
Posted 01 April 2003 - 01:24 PM
anyway, here are some features I like to include, if you make such a game I recomend using them:
Tree Climbing
Jumping
Dashing
Inside/Outside mode
growing trees/changing enviorment
Talking NPCs
small animations/cinematics
a "Matrix Background" (I use a matrix which corresponds to places on the screen but is not visibly there to override the normal game controls ex: if the pixle test below the character returns 0, indicating he should fall, but he is located over a "no fall spot" according to the matrix, he will hover in the air)
Non-Tiled graphics (increses speed)
Multi-Dimentional scrolling (not just left/right, but up and down as well, assuming its a sidescroller)
I also highly recommend putting anything you use more than once in a seprate program, no matter what kind of game it is, it can only make it go faster.
as for other game ideas, i dont think I have ever seen a bust-a-move on the casio, that could be cool and it wouldn't even have to be very fast. of course it would only be compatible with the color calcs if you kept the same general theme, but I could see a version that uses numbers instead of colored balls.
I can also see possibility in a Marble Maddness type of game (I might try that one myself), but it could be difficult.
another possibility is to re-create a board game, Monopoly has already been done, but I think Life is a good posibility, it doesnt require much brains or skill so an AI would be easy to make. Thats another I might try sometime.
Thats all for now, but if you dont like any of these ideas then I will keep thinking up stuff...

#18
Posted 01 April 2003 - 01:51 PM
I want to hear ross' opinion.I also highly recommend putting anything you use more than once in a seprate program, no matter what kind of game it is, it can only make it go faster.
#19
Posted 01 April 2003 - 07:10 PM
#20
Posted 02 April 2003 - 12:25 AM
#21
Posted 02 April 2003 - 12:31 AM
#22
Posted 02 April 2003 - 02:16 AM

#23
Posted 02 April 2003 - 07:13 AM
I see that you have the same obsession as me.
I started making an RPG game when I was at the High School (in Pascal), but I was too concentrated on graphics so it failed. One year ago I started new RPG project for CASIO, and since this time I spent really much time on it. Right now I have over 300 Kb of code (This game will be on at least 2 Flash drives), some land/combat sprites, land map and maps of about 6 cities (size 128x128 sprites, I use my own compression algorithm). I am not eager to say anything more about, because I still fear of failure. Right Now I am at 80% of code done and just before the stage of adjusting the world's parameters and adding a game plot.
Hope I will finish it someday (same wishes go to every programmer).
Roeoender
#24
Posted 02 April 2003 - 08:44 AM

Comming soon ?

#25
Posted 02 April 2003 - 09:53 AM
Sounds cool

Good luck on! and, hope you finish it

@Crimson:
Overhead: Extra time consumed/wasted, in this case, the extra clock cycles going away just to call and return from a function / basic program (but, as I said, don't think there's any significant overead in doing so with basic)
#26
Posted 02 April 2003 - 11:07 AM

planned features (out of your list)
tree climbing
jumping
dashing
changing environment
small animations/cinematics
Possibly multi-dimension scrolling if I can get it right
BTW, what do you mean by inside/outside mode and talking NPCs
#27
Posted 02 April 2003 - 11:24 AM
by talking NPCs I mean that I put other "people" inside buildings and by standing next to them and hitting the action button (usually shift) they will say something, this usually corresponds to the plot but not allways (ex: Bring me more Beer!).
tell you what, I will E-Mail you what I have so far in the current version of my game, that way you can see what I'm talking about. BEWARE, it is definately not done, I hadn't planed on releasing a demom version untill I finished the battle system and made it so you couldn't go to far in any direction.

here are the controls:



( /what ever button is next to Shift)+1sec+Direction: Dash in that direction.


you can combine actions and movements, it is posible to dash off a platform, then perform a mid-air jump; thus allowing you to reach new areas, if you have the skill to pull it off. (trust me, some people can't)
I dont know how it will look on your calc seeing as how its a CFX and mine is a AFX... I know for sure that it will take up a large amount of memory

#28
Posted 02 April 2003 - 12:03 PM
How is it possible to make such an advanced (and huge) game for the CFX, containing all those features (It would be fun with such a game for CFX if it's possibleplanned features (out of your list)
tree climbing
jumping
dashing
changing environment
small animations/cinematics
Possibly multi-dimension scrolling if I can get it right

And how can you make good animations running fast enough, without taking all free memory on the calc?
By the way CrimsonCasio: Could you send me your game trial too?

#29
Posted 02 April 2003 - 12:17 PM

#30
Posted 02 April 2003 - 01:33 PM


now, how about a ASM chessgame for afx, or a text game RPG with some (few) pictures... or some kind of donkey kong or Pokemon game oO.
Dragon Ball?
Smurfs Games?
Pink Panther?
I mean Cartoon-based games...with some graphics
or...if you dont want games, you could always make maths programs
#31
Guest_Bytefish Productions_*
Posted 02 April 2003 - 02:44 PM


#32
Posted 02 April 2003 - 03:36 PM
#33
Posted 02 April 2003 - 04:20 PM

Make a QIII !!
#34
Posted 02 April 2003 - 05:12 PM


#35
Posted 02 April 2003 - 05:35 PM
#36
Posted 02 April 2003 - 06:05 PM
second, I will sent my code to anyone who wants it, just ask. however, first I am making a few corections to make it a little less likly to crash if you do something I havent finished working with yet.
#37
Guest_Bytefish Productions_*
Posted 02 April 2003 - 07:06 PM

#38
Posted 02 April 2003 - 07:10 PM
A simple raycasting game, like DOOM, or Wolfenstein, should be possible though..
#39
Posted 02 April 2003 - 10:48 PM

any way, be sure to tell me what you think. Any one with a CFX probably wont enjoy it but at least you can see what Im talking about. Don't forget to to use the run buttons, they make a big diffrence!
rj, I seriously suggest using the "Matrix Background", its solved a lot of my problems. if you play the game for a while you will see that there are some places which you cant walk through and some where you fall right through the floor, these are done on perpose to keep you from reaching areas I haven't programed yet, and all I had to do was change a few numbers in the Matrix.

#40
Posted 03 April 2003 - 01:30 AM
and for game ideas has anyone ever played the Quest for Glory 1-4 series, this would make a really good rpg game for a calc. if you havent ever played it go to Free Oldies and i think it will give you links to the first couple.
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