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UCF Programming Competition


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#281 huhn_m

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Posted 14 December 2003 - 05:40 PM

well and thats the point... i excluded everything that was static except 2 bitmaps (2KB) that would have
needed anouther search FLASh process (that takes ~6secs each).

All other data is code & variables.

It is this big because it is based on macros and this is the major problem of the code.
I'll publish the latest executable and the PC Programs soon on my page.

cu huhn

#282 mastermage

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Posted 14 December 2003 - 07:00 PM

can't you replace macros with PROCS ??
It might not be too difficult ?

#283 huhn_m

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Posted 15 December 2003 - 05:40 AM

it is because I tried it and then the game didn't even start. (i tried the setpixel macro).
It seemed that I'd have to do a lot of changes concerning puhs and pops. And I have not
the time to change this many things.

#284 mastermage

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Posted 15 December 2003 - 07:00 PM

:nonono: :banghead: I think that type of game shouldn't be programmed in asm : it's too complex... you need at least C or better, C++ (ahhh Object Oriented Programming :roflol: )
also, macro should be used only to improve speed when it's needed, not anywhere...

#285 casiokingdom

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Posted 22 December 2003 - 02:36 AM

i'm back from my holiday. Sydney is a cool city, but i still prefer Perth.

Anyway, have the comp results been announced, as i can't find them. i have heaps of posts to read.

However after my exams results were sent to me, my parents have sort of banned me from programming and want me to concentrate on my studies more.

thus i must visit the UCF not very often.

i don't want to quit being a member, but i may need to in the future.

I probably won't manage my site as often either, as i am not going to make any new games, and only very few progs, if time permits.

seeya

#286 Bob Vila

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Posted 22 December 2003 - 04:45 PM

that sucks :lol:

#287 Fantasy

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Posted 23 December 2003 - 06:02 PM

results when ?

#288 CrimsonCasio

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Posted 23 December 2003 - 07:01 PM

soon, I got my cable back yesterday and i'll start testing tonight.

#289 huhn_m

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Posted 28 December 2003 - 10:48 AM

I finally did the last step and uploaded the executables. They are available for
download. If you haveQuestions please PM me. The sources will not be available
until the ones for <{GNULINUX}> are since CNC contains some parts of <{GNULINUX}> that are not
stable and I don't want to spread this code.

Here are the Links:

The Command & Conquer executable for the Calculator
The tiles file
The Sample map (designed like first level GDI map in C&C3)

The tiles editor
The Map Editor
Information on the map file format (incomplete)
Information on the tiles files
The change log (incomplete)

The first 3 files have to be uploaded to the calc.
It doesn't matter on what drives they are.
The latest tiles file on the flash is used (e.g. if you have one on L and one on Q the one on Q is used.)
The filename and extensions of tiles & map files don't matter.
CNC only uses the final map files. not the ones used by the editor for temporary saves.
CNC has a Console (press MENU)
CNC has an "emergency exit" press ESC at any point and calc will reboot.
The EXIT button in Main Menu doesn't work.
If there is an error when running the game (mouse movement in game kills calc) please notify me. Then I uploaded
the wrong executable.
All programs are ? 2003 Marcus Hohnel and shall not be published without this note.
There is no warranty for PROGRAMS in the RAM to stay alive. Please Back up before.

Thanks to BitTwise for his CMM.

All other things written by myself. No dos interrupts used except 7Ch for contrast.
Thanks to all who discovered the possibilitys of the calc.

Btw. Crimson ... what is this with the results. I think you should give the competition to sb. else if
you can't mannage it. It gets annoying... we want the results ...

#290 CrimsonCasio

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Posted 28 December 2003 - 05:34 PM

all but two are already posted in the admin forum, one of the others Im currently testing and the last Im looking for on my multiple computers :( .

after today only the last one will not have been scored.

#291 Brazzucko

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Posted 29 December 2003 - 07:22 PM

:huh: Who win??????

#292 CrimsonCasio

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Posted 29 December 2003 - 08:14 PM

cant tell yet :greengrin: one more game to go.

#293 Mohamed

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Posted 31 December 2003 - 10:32 PM

Competition almost over everyone!
Send your games as soon as possible, you have till the end of the 1st day of January according to your time zone.


#294 Roeoender

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Posted 02 January 2004 - 10:37 PM

I am a bit disappointed that currently I am the only person which sended ASM/C game for the compo.
Hope at least that all people that tried and stopped in the middle gained experience and the feeling of what is it like to make compilable code for the calc. Probably memory consumption and too ambitious (Basic language with its turtle speed well defines game limits, with Borland C you have the feeling that you can do everything) projects was the main reason of most of the failures. Well nothing is lost you can still try to complete the game or if you give up you probably ended with a bunch of usefull and ready to use ASM/C functions which will be very helpfull with future projects. I suggest extracting those most universal function and create your own ".c library file" (unless you aren't using someone else's code ;) ).
BTW are there any AFX-compatible BASIC competition games already published (and what are good AFX-enabled Basic games) - I'd like to look at them. I now that Brazzucko released a cool one - where can I get it?
Roeoender.

#295 CrimsonCasio

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Posted 03 January 2004 - 02:25 AM

you cant get it yet, wait another day, there are some problems grading fantasys game (not my fault!!) and we are not allowing the games to be publically available till the results are released.

#296 rjstephens

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Posted 03 January 2004 - 04:28 AM

what if the original creators of the games choose to elease them on their own sites? Can we get them then?

#297 CrimsonCasio

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Posted 03 January 2004 - 05:48 AM

they cant release them on there site till the comp is over.

#298 X-thunder28

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Posted 03 January 2004 - 11:00 AM

huhn_m> Command and conquer doesn't work in rom 1.02 with 1.03...
The server is launched, but the client is still connecting and the server reboot randomly or in game when I press Up arrow.

#299 Mohamed

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Posted 05 January 2004 - 01:55 PM

All BASIC guys:

Brazzucko/genesis/fantasy/spank/casiokingdom

Please re-send us your games as soon as possible with the following words in an obvious place in the game:

2003 UCF Competition
XXX Place Winner
www.casiocalc.org


We will edit the XXX to your place.
We're waiting for the games to announce results.
Mail them to: hamoksha AT gawb.com with the UCF 2003 as a subject.

And make sure if your game needs any matrix/list pre-setup, add them to the file, and provide a read-me/help file with the 3 lines mentioned upwards.

The delay was because fantasy sent us his game in a .fxi format, and I wasn't able to convert it to .CAT until a few hours ago.
Please hurry up with your games.

#300 CrimsonCasio

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Posted 05 January 2004 - 02:23 PM

everyone should thank mohamed, he put several hours into fixing the problem with the game, I dont know what he did but I do know every time fantasy sent me a .cat version of his game it didnt work at all, but the .fxi worked fine (but I cant open .fxi :profanity: ) so if you get a chance thank him.

#301 Fantasy

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Posted 05 January 2004 - 03:43 PM

if you want i re send the game in cat it would be ok !

#302 Fantasy

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Posted 05 January 2004 - 03:49 PM

in fact i can' re send you my game because i have changed my calculatrice and now i have
a graph100+ and it's impossible to convert picture graph65 in graph 100+ :banghead:

you must create list 6[1 ] 6 <span class=2' /> 6 [3 ] 6 4 6 5
on my casio in fxi the game have no mistake :blink:
if my prog create problem don't release my result !

#303 CrimsonCasio

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Posted 05 January 2004 - 05:40 PM

we have it sorted out and mohamed converted the picture some how, I can play it on my AFX and CFX... I've played your game and now im reviewing the code, the reuslts will be released soon.

#304 2072

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Posted 05 January 2004 - 10:12 PM

hmm... strange even with the .fxi, the lbl was missing when I tried it on my graph60... :unsure:

#305 CrimsonCasio

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Posted 05 January 2004 - 10:17 PM

mohamed is a wizard :rolleyes:

results comming soon...

#306 Andy.Davies

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Posted 05 January 2004 - 10:21 PM

hurry, please, i have finished Shadow World, i dislike Metal Gear Solid, and i am bored of tetriX. i need fresh games! i love the idea of C&C on the calc, cant wait for that one!

#307 CrimsonCasio

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Posted 06 January 2004 - 03:22 AM

the scores are ready, I think everything is ready (except mabey waiting for the games). I'm just waiting for the all clear from the others.

#308 Mohamed

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Posted 06 January 2004 - 06:32 AM

Now, where are the games everyone?
We'll add the titles ourselves to the game if you don't send them immediately!
Results are all ready and waiting for the games!

andy: huhn's game is posted a few posts above, you could download it without waiting.

#309 Andy.Davies

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Posted 06 January 2004 - 10:13 AM

i will download it when iget home, as i am at college at the moment

#310 Brazzucko

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Posted 07 January 2004 - 02:30 PM

Well guys I have some problens I can only send the "new version" of Gang Fight2 in day 13 or 14 I don't have the cable and the game source here in the university I only have it in my home :(

Can you show the results, now and wait for I send the "new version", or you whant to wait for my game to release the results?

Sorry for that but I'm EXTREMILY busy, I'm making my final exams here in the university.

Is my first year and I want to have good classifications B)

Anyway I will try to send is as soon as possible, I have to ask to my father for he send the game source ( not the *.cat files that I already have send to Crinsom he knows why ), but the original whiteout the "protection".

Once again sorry :rolleyes:

#311 CrimsonCasio

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Posted 07 January 2004 - 06:11 PM

if you want we can just add a start up screen with the info. you would be free to change it later (and we wouldnt have to sort out your code 8O )

#312 Mohamed

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Posted 07 January 2004 - 06:17 PM

Ok, now we'll add the titles ourselves (probably Crimson alone, or probably I'll do it in 15 minutes), and publish the results.
Then when you all send us the titles done as you like (to suit the game's taste), we'll replace them.
Expect results in less than 24 hours (or less? ;) )

#313 CrimsonCasio

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Posted 07 January 2004 - 06:20 PM

do we have the rest of the games yet or are we going to do the temporary splash screen for them too?




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