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UCF Programming Competition


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#241 CrimsonCasio

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Posted 13 November 2003 - 03:01 PM

1) They arnt done yet (sorry, forgot my link cable at my dads house)
2) They will all be released at the same time, I'm not sure yet if both catagories will be anounced together or if they will be seperate.

#242 Fantasy

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Posted 13 November 2003 - 04:20 PM

i wish before !
nobody wants to wait more...

#243 casiokingdom

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Posted 14 November 2003 - 02:10 AM

Yeah, announce the winner before the ASM/C catergory, as there are a few impatient members (me......) in the UCF. hehe :D

#244 Endi

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Posted 23 November 2003 - 09:58 AM

Unfortunatelly, I know that I will not do my game before deadline. It's too big and I have much work at school. I haven't even be here since October.
Probably I'll finish it beyond the competition. :/

Good luck.

#245 huhn_m

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Posted 23 November 2003 - 01:04 PM

its the same for me. But as you want me to finish it i'll continue after the deadline. I'll send in the latest demo
to the jury to let them see what it will look like (but not for distribution! and without sources) and will
publish some screenshots. I'll also make an online changelog and latest screenshots available.

Expect the final game in or after febrary 2003.

#246 casiokingdom

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Posted 23 November 2003 - 01:09 PM

Wasn't the point of making a game, was to submit it to the comp? it's not as fun, if only a handful finish. You have all had heaps of time

Anyway, i don't know your circumstances, so.......good work anyway.

#247 huhn_m

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Posted 23 November 2003 - 02:02 PM

i had the last 4 weeks and will have the next 4 weeks every week 2 exams.

(next week is social studies & music, the week after maths and biology, then english and computer science)
Then are the christmas holydays i'll have time then.

Last week I had geography and religion.

I've to learn a lot for all of them since they all together (the marks of this and the forthcoming 3 semsters)
will make my abitur mark. And the exams make the half of all marks I get in the term in each subject.

If I don't watch out I'll spoil my abitur and I won't do this only because of the comp.
I'll finish the game. only later. The problem is mine since I won't get the price.

Also ASM/C is a lot more difficult then basic.

My source code has ~15.000 lines (listing generated by TASM). I can't debug on the calc
and have to write all the drivers (screen, comport etc. .. ) on my own.

you see these are quite good reasons.

#248 betoe

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Posted 23 November 2003 - 05:21 PM

Too difficult work huhn_m, I try some ASM codes in windows using Emu8086 but not using INT's, only to verify if the program sequence works good. But in this way i can see results on the screen (like print screens etc...), in the calculator all must be debugged in the programmers mind.

#249 huhn_m

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Posted 24 November 2003 - 05:43 AM

well its not too difficult since I have routines that can display any variable and am underway
of writing a command for the console that outputs me any variable but the problem is that for every updated
, wether the problem is solved or not, I have to send the whole drive to the calc.

#250 Brazzucko

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Posted 29 November 2003 - 08:52 PM

:huh: After all when we will know ho is the champion????

#251 genesis

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Posted 30 November 2003 - 05:03 AM

Wouldn't it be fair if the BASIC games were tested on an AFX as well? Brazzucko gets to, so why not us? It is definitely fair because text mode is fast on CFX and slow on AFX and graph mode is slow on CFX and fast on AFX!!!

#252 Mohamed

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Posted 30 November 2003 - 05:08 AM

We are going to release the whole results (ASM/C and BASIC) together, so you'll have to wait till we finish judging the ASM/C games.

It was really upsetting to see that we only received 4 BASIC games, and not a single ASM/C game till now.

ASM/C COMPETITORS!! Are you aware that the deadline is going to be tomorrow?

#253 casiokingdom

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Posted 30 November 2003 - 06:43 AM

Well, i hope i'm back from my holiday, 9th December for 2 weeks, when the results are announced.

About the number of finished games, i think the comp is a failure (sad to say) as many haven't pushed themselves to finish. 4 basic games isn't exciting.

1 day for you ASM/C entrants....good luck.

#254 Roeoender

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Posted 30 November 2003 - 11:04 AM

Uhm, well, I thought I have less work at school - after ending my holidays I haven't got time to finish my game.
I don't know about the progress of the others, but I need Xmass holidays to finish it.
My humble suggestion - if tommorow you will receive at least 4 ASM/C games then go on and finish the competition, if not then the only good solution would be moving deadline to the new year's day.
Anyway congratulations to all who finished their games on time.

Roeoender.

#255 Mohamed

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Posted 30 November 2003 - 02:25 PM

What is the progress of the other guys??
C@sioMax?

If it would take to wait a little more to get the games then I agree.
Just finish your games and send them ASAP even if it's past the current deadline and we'll just discuss that!

Good luck to all and hurry up! :)

#256 mastermage

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Posted 30 November 2003 - 06:52 PM

I'm sorry toi say that my game is not finished yet ... :(
Like Roe, I thought I would get less homework and exams, but the worst was that I was ill last week...

I think I need 1 month (lol like roe again) ... <_<

#257 Fantasy

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Posted 30 November 2003 - 07:26 PM

asm game is a flop ... :huh:
i think it's very hard to begin a new asm game because people have normaly perso prog ...

#258 CrimsonCasio

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Posted 01 December 2003 - 02:25 AM

shall we extend the ASM/C section a month and go ahead and release the BASIC results? I'm pretty much done with them, I just have to refresh my self and write down the final judgement.

#259 Bob Vila

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Posted 01 December 2003 - 03:43 AM

sounds good, but is two sided.

on the one hand it gives the ASM guys more time, but on the other, it isnt fair to the BASIC guys :ph34r:

#260 huhn_m

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Posted 01 December 2003 - 05:41 AM

I think it would be good if we
gave another month for the asm/c contest.

It would help all developers and we would at least get soem games.
And I don't think it would be unfair since it won't affect the basic results.

Most of the basic guys had finished even earlier than the deadline was.
Their advantage is that they can also code in school.

#261 casiokingdom

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Posted 01 December 2003 - 09:50 AM

Just release the Basic results. i think us 4 entrants would appreciate them soon. please announce them before the 9th Dec. thx

PS. i'm going on holiday (away) on the 9th

#262 genesis

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Posted 01 December 2003 - 10:00 AM

What do you mean 4? Isn't there five competitors? Oh wait, it's me isn't it :D wait... that's not funny. Four entrants and 3 prizes, we must all hope that Murphy's law is not against us...

#263 mastermage

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Posted 01 December 2003 - 11:37 AM

thanks :D
I agree with huhn_m for basic programming at school : I I was in the basic contest i could program in bus, train, boring classes, during lunch...

#264 Viraf

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Posted 01 December 2003 - 01:47 PM

i need more time to finish my game...at least two week...

#265 CrimsonCasio

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Posted 01 December 2003 - 04:04 PM

next time we do this we should position it durring a less busy time if at all possible...

#266 Mohamed

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Posted 01 December 2003 - 04:08 PM

Ok! I agree to extend the time one month, as the main reason of the competition was to get new games!

#267 genesis

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Posted 02 December 2003 - 01:58 PM

Well, you know what we've always said. A few good games is better that a lot of tiny ones. Or was it the other way around? (see constant :huh:) but I do update at least once a month.

Sorry, in advance



#268 huhn_m

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Posted 02 December 2003 - 02:46 PM

I only really follow one golden rule on this forum, I don't double post, NEVER...

Ah what did I do???

[SLAP MYSELF] I should never have said anything about double posting! YOU SHOULD DOUBLE POST
If you're sure the persons who should read what you want to say have read the post you wanted
to edit already and want to be sure they read it! Please(!!!) never do speak about double posting again.
I promise I'll bever again complain because of small things [/SLAP MYSELF]

#269 Andy.Davies

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Posted 02 December 2003 - 07:11 PM

lol, you keep the forum looking good huhn_m, and keep PJ in check, though he ist bad anymore :)

#270 Irakleio

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Posted 04 December 2003 - 01:26 PM

Hello

I had neither time nor skills in English to read the whole posts before.
So I'll be grateful that one of you respond to that few questions,
(if possible by e-mail : IrakleioTNTsoft AT aol.com ) :

- When do the competition begin ?
- When will it finish ?
- Do I have the right to give a program I began earlier ?
- Is it an imposed subject ?

Thanks for your answers
If I participate, it will be for the BASIC part.

Irakleio TNTsoft

#271 CrimsonCasio

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Posted 04 December 2003 - 01:43 PM

sorry, the BASIC part of the competition is already finnished, the results will be released in a few days.

#272 genesis

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Posted 05 December 2003 - 12:55 PM

The games are made are on my site (which reaches 300 visitors today!). Try them out, all are small for obvious (cable) reasons. Just a note, please visit http://www.dragonix.tk/ to get my site because:

1. It's easier to remember and shorter.
2. It redirects to any host I may be using.
3. Dot TK requires your hits to keep my site alive.

#273 Fantasy

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Posted 11 December 2003 - 08:39 PM

WHEN WHEN WHEN WHEN ????????!!!!!
we are the 11 december one month after the 1 november !!!!!!!!

#274 CrimsonCasio

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Posted 11 December 2003 - 09:20 PM

sorry, I have two more games I need to test and I'm seperated from my cable so I cant get them to my calc... :cry:
next week I should have the time and ability to rap things up, then its just a matter of deciding when to release them :rolleyes:

#275 Fantasy

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Posted 13 December 2003 - 04:24 PM

if you want you can write letters by letters on your casio :rock:

#276 huhn_m

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Posted 13 December 2003 - 04:37 PM

I run into a problem.

When i implemented some new things in my game last week I got a "out of memory"
message. This is quite a problem since the game was quite optimized in aspect of speed.
I reduced its size from ~41KB to 39.8 KB but this is not enough to implement the features needed
for the rest.

Now I can tell you what this game was:

It was a C&C Tiberian sun clone.

I had the first map on the calc (external file), a unit map containing all units of C&C Tib Sun (not all graphics were real sometimes only description).
The map reader interpreter was 90% ready, the transfer system was 90% ready, the unit system was 60% done but no unit could move yet.
You could only create some. It was completely in grayscale and had a console feature. The economy was nearly done (all values were in the game)
and the multiplayer things were done also. But no weapon control, path finding or animations were possible it sucked a lot of ram and so on.
Although there were no parts of the game copied. everything was written by myself. All PC Utilities (map editor and tiles editor) were done.

If anybody wants I can give you a "last goodby version" that supplys some features.
But I'm not able to reduce the size of the program since I based everything on macros the code got really huge. It would have
been better to do it with proc. But we learn from mistakes don't we? I also somehow destroyed the mouse handlers onMousOver event if there
was no exitMouse afterwards but the game should simply continue.

Sad it has to end so since I put a lot of time into this project.
So i'll continue my <{GNULINUX}> 3.x project that will contain exec from disk features and an advanced programming language (high-level).
I hope you can understand my decission that I can not rewrite the whole game.

:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:

PS: if you want the official RXE features from datalight this will cost me ~12.500 dollars because I have to buy their romdos SDK.

#277 mastermage

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Posted 14 December 2003 - 09:22 AM

Why don't you use the "basic" RAM ??
you just have to look at free ram and then use it
for example my game needs 32 kbytes free in ram to store precalculated tables...

#278 huhn_m

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Posted 14 December 2003 - 10:08 AM

because the game, at its current state already uses up to 96KB of Basic ram for Map
(up to 16KB during game / temporary) and Unit Positioning files (up to 64 KB during game / temporary)
also the only thing i could exclude to the flash is the unit -description file that needs ~2-3 KB but
this is no real use since this read to often and already the tiles are read from the flash and
it would cause a slowdown. Reading from ram is no option since this would consome even more
space and i calculated with a final game size (without maps & tiles since they are external) of
~64KB I didn't know about the limitation of 41KB ram. I thought I could use all 64KB.

#279 Andy.Davies

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Posted 14 December 2003 - 01:13 PM

pity...it sounds like it would have been amazing, oh well, i still look foward to your latest <{GNULINUX}> project.

#280 mastermage

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Posted 14 December 2003 - 02:01 PM

the ram limitation is ~59Kb
It's just that you have uninitialized data that is excluded from the .exe file...


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