Only until "November 1st" ?the competition ends November 1st if you are doing a basic game and December 1st if you are doing a game in ASM/C. I do need to know what catagory you will be participateing in, so please tell me. Also, I suggest you read the first post, It has lots of info.
UCF Programming Competition
#161
Posted 17 September 2003 - 01:00 PM
#162
Posted 17 September 2003 - 01:45 PM
#163
Posted 18 September 2003 - 12:14 PM
Do NOT use logical operator And before => anywhere. Replace the And with => to HALF the time it takes to go through the code.
If you want a test to change between = and =/= depending on a variable being 1 or 0, try xxx=xxx=variable=>xxx. If the variable is 1 the test is = and if the variable is 0, the test is =/=.
Do not use visible timers in games, it slows it down like hell, all display commands take about 10 times longer than calculations.
As I'm afraid I might not finish my huge games, I'm making a backup game called Duellist, a superfast fighting game in text mode. NOTE: The stat character x with a hat looks like a person.
#164
Posted 18 September 2003 - 12:23 PM
#165
Posted 18 September 2003 - 12:50 PM
#166
Posted 18 September 2003 - 01:03 PM
#167
Posted 20 September 2003 - 03:43 AM
#168
Posted 20 September 2003 - 11:15 AM
#169
Posted 20 September 2003 - 11:46 AM
#170
Posted 21 September 2003 - 04:43 AM
#171
Posted 20 October 2003 - 08:19 PM
The dead line for the contest is the same?
I already finish my game??.
#172
Posted 20 October 2003 - 08:30 PM
#173
Posted 20 October 2003 - 08:33 PM
Very, but very much people like my game, I hope that you guys like it too?.
I will send it to you on this weekend Crinsom?.
Just wait?
#175
Posted 21 October 2003 - 12:11 PM
#176
Posted 21 October 2003 - 12:22 PM
BTW I have been working on a new game recently (http://www.casiopowe...cts/tankwar.htm)
#177
Posted 21 October 2003 - 01:57 PM
#178
Posted 22 October 2003 - 11:10 AM
#179
Posted 22 October 2003 - 11:50 PM
#180
Posted 23 October 2003 - 08:06 AM
#181
Posted 23 October 2003 - 11:54 AM
#182
Posted 25 October 2003 - 06:11 PM
Just wait ok?.. I?m sure that you and all will love this game?.
For who don?t know the final game version has 96994 bytes
#183
Posted 25 October 2003 - 06:13 PM
#184
Posted 25 October 2003 - 07:00 PM
#185
Posted 25 October 2003 - 07:10 PM
#186
Posted 27 October 2003 - 10:20 PM
#187
Posted 28 October 2003 - 09:57 AM
#188
Posted 28 October 2003 - 10:02 AM
#189
Posted 28 October 2003 - 05:43 PM
also if I notice a bug I will tell you about it.
good luck everyone
#190
Posted 29 October 2003 - 09:42 AM
#191
Posted 29 October 2003 - 10:14 AM
#192
Posted 29 October 2003 - 01:06 PM
and publishing IS sending it to others. You should and could do the beta testing yourself, maybe only
with one close friend who is not capable of distributing it himself.
#193
Posted 29 October 2003 - 01:35 PM
#194
Posted 29 October 2003 - 01:43 PM
#195
Posted 29 October 2003 - 01:49 PM
#196
Posted 29 October 2003 - 01:55 PM
#197
Posted 29 October 2003 - 02:03 PM
I just like to help.
#198
Posted 30 October 2003 - 03:36 AM
Like I've said: wow
it runs increadably fast too.
This game is a work of art, I have never seen the like of it in all my years of playing calculator games, hes not only done a fantastic job on the graphics, but since the beta version he has improved the gameplay to astounding levels... this game is fun!
just remember, you will need to put "Universal Casio Forum" in their at some point. (as well as the place you get if you win
#199
Posted 30 October 2003 - 04:09 AM
I am impressed with that game too!. Congratulations Brazzucko
Now i feel like a needed for play it, i cant wait anymore (i only need kidnap my friend's AFX ).
#200
Posted 30 October 2003 - 05:58 AM
Really well done brazzucko! I've never seen a basic program this good.
Are you sure you did it in basic? It looks like a asm/c program!
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