Hi!
I'm new here to the forum, so, this is my first hello!
Since a few weeks i try to get my calculator to do what I want, and that's great.
But now i have the first 'big' problem:
I want to draw relatively big sprites on my calc.
So my approach is, and it works, to use hex.
So if you have a line which is, say, 8 bit long:
11110000
with 1 = black and 0 = white, the solution would be: 0xF0
When I use unsigned ints, i can come to a line being 32 bit long:
0xFFFFFFFF
So, a 32x4 pic would be:
unsigned int pic[4] = { 0xFFFFFFFF, 0x00000000, 0xFFFFFFFF, 0x00000000 };
Okay, that's nice.
But i'm now talking about 128x64 fullscreen pictures. First, I can't and don't want to find out
every HEX by hand. So I actually wanna create it in a painting program like GIMP.
First approach for this is, since the max unsigned int = 0xFFFFFFFF to make a pic1[64] array and
combine 4 of these to a 128x64 picture. But GIMP doesn't have such format.
So, the problem is:
How to export a picture to my format, or what's the best way of drawing pics like this on a fx-9860?
With out revolution-fx or something. From scratch!
Come on guys! I know you have experience!
Please help me out!! :3
PS: if there is really no premade solution, i must write an exporter myself, but i want to try to avoid that!
(Now done: http://community.cas...-code-fx-9860g/)
THANKS!
Edited by raz0r, 15 November 2014 - 10:55 AM.